-Chrono_MOT- Posted September 10, 2002 Share Posted September 10, 2002 I didn't really want to post this here, because I wasn't finished. But please offer any opinions. Yes, I know the gates, trash cans, and lampost are missing. I have a huge problem though. I'm using the stars shader (I've tried editing it) but it won't let me change the light level. No matter what I place the intensity at it always stays fully lit like it's day time. Anyone is welcome to help. Thanks! Click Here for a WIP pic If you're not on broadband, this may take a while. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 10, 2002 Share Posted September 10, 2002 Killer, However you need some good ol fashion GRIT on those streets. TO clean and bright. You have an image of the floor texture? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 10, 2002 Author Share Posted September 10, 2002 well, right now I'm using the default crack_floor texture, until I make my own. I just can't understand why the hell I can't make the light go away. Link to comment Share on other sites More sharing options...
_MoDeMbOy_ Posted September 10, 2002 Share Posted September 10, 2002 Cool,im playing through that part of Chrono Cross right now...im almost to the last lamppost..btw,will this be a duel map or are you going to try and make more maps out of chrono cross like Divine Dragoon Falls, The Room With The Dragon Tear in It,and possibly the Demon isand in the room where you fight the boss? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 10, 2002 Author Share Posted September 10, 2002 Well, my maps are going to be based on the Chrono Trigger series, not Chrono Cross. Personally, I don't really like Chrono Cross too much (as it isn't even the true sequel) but if I ever saw those maps you mentioned I might look in their direction. Link to comment Share on other sites More sharing options...
_MoDeMbOy_ Posted September 10, 2002 Share Posted September 10, 2002 if youd like chrono i could find you some reference pics for those so you could see what they look like.just let me know if you want me to find some for ya!, and i just remembered that room from chrono trigger .... its where you fight the final boss! Link to comment Share on other sites More sharing options...
giganerd Posted September 10, 2002 Share Posted September 10, 2002 Actually, I checked out the shader files and the skies/stars shader does not emit light. It can't be the floor either b/c textures do not emit light and even if it were a shader there isn't a shader called "crack_floor". However, it also seems that your floor texture isn't even responding to light, which would require a shader file. What I mean by that is that it's just a flat brightness and nothing you can do short of modifying the shader file to change that. Also, your fence looks custom and that could also be what's emitting the light. You'll have to check your shader file to make sure. You may also have ambient light set in your worldspawn entity. Anyway, you may want to check that stuff out. Also, Chrono Trigger rocks! I can't wait to see the final product. Link to comment Share on other sites More sharing options...
Leslie Judge Posted September 10, 2002 Share Posted September 10, 2002 Hmm... Looks like compiling with nolight. If you use GtkRadiant to run the compile script, you will find a junk.txt in your TEMP folder after compiling the map. Check it for error messages! Who knows... Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 10, 2002 Author Share Posted September 10, 2002 Hey, that's an interesting one right there. I never thought that it's possible my fences could be emitting light. I will check into the shader file for it. Also, I will check the junk.txt folder for info. Thanks! Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 10, 2002 Author Share Posted September 10, 2002 Here's what it said after map compilation began (after it wrote the BSP and read all shaders) ********************** ******* leaked ******* ********************** Writing d:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/end_of_time.bsp 28 seconds elapsed SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- Reading d:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/end_of_time.bsp WARNING: Couldn't find image for shader textures/skies/stars 11 light emitting surfaces Exceeded MAX_MAP_LIGHTGRID_ARRAY (7247202 >= 1048576) Link to comment Share on other sites More sharing options...
giganerd Posted September 11, 2002 Share Posted September 11, 2002 Ah, the Exceeded MAX_MAP_LIGHTGRID_ARRAY (7247202 >= 1048576) is probably what is causing those lighting problems. If you aren't already make sure you compile using FullVis. This may also be because your sky is too big. Try using the stars texture only where neccessary and dont forget to put caulk on the parts of your sky that the player can't see -notably the outer "hull" of your skybox. Also, are you gonna have the Epoch in there too? That would be so awesome. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 11, 2002 Author Share Posted September 11, 2002 Yea, the epoch's in the plans, unfortunately I can't figure out how to delete the existing skybox from the map, so I can make a new one....what exactly do I need to set the brush at so it will work properly? I shrank the size down, and now it says I have 6 light-emitting surfaces. Link to comment Share on other sites More sharing options...
giganerd Posted September 11, 2002 Share Posted September 11, 2002 To delete the brush you select it and hit backspace. Also, why don't you send your map to me at saxyboy85@hotmail.com? It would be much easier and faster for me to figure out what's going on. Link to comment Share on other sites More sharing options...
Leslie Judge Posted September 11, 2002 Share Posted September 11, 2002 Did you guys see the word leaked? That means there's a hole in the map. It can cause problems. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 11, 2002 Author Share Posted September 11, 2002 I fixed the leak, so that's not the problem. The .map file should be headed your way nerd. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 11, 2002 Author Share Posted September 11, 2002 I fixed it! It was the stars.shader giving off the light. I just made the entire sky pitch black with no stars. Now for the other question, winged epoch or non-winged? Also, as soon as I finish the lighting in the level (it's almost pitch black right now) and tweak the textures, I'll start asking for beta testers. Link to comment Share on other sites More sharing options...
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