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How to make you saber hilt mod compatible.


TheWhiteRaider

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This is how you do this operation.

 

If you are making the saber.

When you go to skin the saber.

1.Put the texture files in the models/weapons2/saber_(your hilt) folder

2.Change the files paths in the .skin from

(Surface),models/weapons2/saber/(texture)

--to--

(Surface),models/weapons2/saber_(your hilt)/(texture)

 

Here is a way if you get a saber off the internet and want it in saber hilt mods

 

1.Extract from .pk3 file

2.Make sure that there is a .md3 file

3.Make sure you have MD3View and ModView from the SDK

http://www.jk2files.com/file.info?ID=2433

4.Put texture filesin the models/weapons2/saber folder

5.Open the .glm file with ModView

6.Write down the surrfaces names, but not the *flash and *parent tags

7.Make a text file and change the file type to .skin put this in the base folder

8.Type what you wrote like this in the .skin

(Surface),models/weapons2/saber/(texture name)

9.Repeat step 8 intill all the surface names have been put in the .skin file

10.Delete the texure files in models/weapons2/saber folder

11.Open MD3View and load the .skin

12.Export .MD3 and .GLM

13.Put it in a .PK3 file

14.Put the .PK3 in base folder

15.Enjoy

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