Kyle098 Posted September 11, 2002 Share Posted September 11, 2002 Hey,i am making a mod called JediRage,its based on jedimod 1.2. right now the mod is going to be for the saberist mod.(i am going to be a coder for them real soon). i am adding alot of emotes,alot of cvars that give the server control, and other things(like gravity boots,vulnerable rockets,etc..). i wanted to know if you guys think that would be cool and ask what do u guys really want in a mod. for example any certain things yuo really want. Link to comment Share on other sites More sharing options...
Tinny Posted September 11, 2002 Share Posted September 11, 2002 disememberment through powerful weapons other than the lightsaber? Link to comment Share on other sites More sharing options...
Morthvargr Posted September 12, 2002 Share Posted September 12, 2002 Buckets of blood. I know lightsabers and blasters would probably cauterize wounds, but I had this mod that added Q3-style blood. It stopped working after the lastest patch, but it looked really cool. We also need a jetpack, a flamethrower, and new animations (if not new models) for the grappling hook. I think it would also be cool if force pull could yank weapons out of peoples' hands like in SP. The weapons could then be pulled back after a second or two, like you pull your saber back if it's blocked in SP. Link to comment Share on other sites More sharing options...
Kyle098 Posted September 14, 2002 Author Share Posted September 14, 2002 hmmmm, i'll look at the code and see if it would be too difficult for me too make that weapon thing you are talking about. Link to comment Share on other sites More sharing options...
t3rr0r Posted September 14, 2002 Share Posted September 14, 2002 Originally posted by Morthvargr I think it would also be cool if force pull could yank weapons out of peoples' hands like in SP. it does do that... Link to comment Share on other sites More sharing options...
Kyle098 Posted September 14, 2002 Author Share Posted September 14, 2002 wait i think jedimod did have that option so that weapons are able to be force pulled,maybe not maybe thats a different mod though? Link to comment Share on other sites More sharing options...
t3rr0r Posted September 14, 2002 Share Posted September 14, 2002 Originally posted by Kyle098 wait i think jedimod did have that option so that weapons are able to be force pulled,maybe not maybe thats a different mod though? normal jk2 has that feature... Link to comment Share on other sites More sharing options...
Kyle098 Posted September 19, 2002 Author Share Posted September 19, 2002 the normal mp doesnt have that. i sent out the file,JediRage beta to jk2files already like a week ago or something so it should be up soOn,i hope.i added alot of stuff,once i get home(i am at school right now. i will post the readme here to show you guys what i have done so far. Link to comment Share on other sites More sharing options...
NITEMARE Posted September 19, 2002 Share Posted September 19, 2002 ok you asked for it buddy: can you make it so that people in a private duel can move through other people but their opponent? that would be great but i am sure it would be to difficult... Link to comment Share on other sites More sharing options...
Morthvargr Posted September 19, 2002 Share Posted September 19, 2002 You can't pull weapons from hands in normal MP. I think you can pull weapons with a cvar in jediMod, but you can't pull them out of peoples' hands. Link to comment Share on other sites More sharing options...
Kyle098 Posted September 20, 2002 Author Share Posted September 20, 2002 Hey nitemare that is a VERY good idie,BUT i admit i am probably not a good enough coder to do that. Link to comment Share on other sites More sharing options...
Kyle098 Posted September 20, 2002 Author Share Posted September 20, 2002 hey i had a question,does anybody have the code for JUST the doublesabers,and 2 sabers,in left and right hand,or can someone make a tutorial maybe,that would be greatly appreciated by everyone. Link to comment Share on other sites More sharing options...
NITEMARE Posted September 20, 2002 Share Posted September 20, 2002 heh i know its a good idea. coupled with some other ideas of mine it would take jk2 dueling to the next level. but anyway, its not going to happen if i dont get any good coders to it. its simply to much. now the one coder that works with me on the mod still works on a sollution for the login naming bug. when he's done we have a loginsystem which can be managed from a website. players get a message on connect, that they should go to the url and register their account there. then they get a passwort for the server. everyone has his own password then and the server names them acording to the names stored next to the passwords in the pwnames.cfg. it works like tchouckys model scaling cfg (tckmodel.cfg) from jedimod. no renaming, no naming binds, no fakers, no lamers. and you can ban! but there is still that one bug...the player names dont show up if i get the status command, only on the normal playerlist. and if for example i say "hehe" it looks like that: :heheMARE it overwrites the name because, ... ah i dont know, im not a real coder... but if u want the code to look for yourself tell me... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.