SunBurN Posted September 11, 2002 Share Posted September 11, 2002 This is the code for a (moving) cloud.shader Monsoontide made which works when I compile in fast vis, but if I compile full vis, then it just compiles forever (around 30 hours) and never finishes. He asked if I would post the code here so we could get a second opinion. thanks, SunburN textures/clouds/clouds { lightcolor ( 0 0.501961 1 ) qer_editorimage textures/clouds/clouds q3map_surfacelight 150 surfaceparm noimpact surfaceparm nonsolid q3map_nolightmap sort seeThrough { map textures/clouds/clouds_alpha blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR tcMod scroll 0.05 0.05 } } Link to comment Share on other sites More sharing options...
Tchouky Posted September 11, 2002 Share Posted September 11, 2002 mm sorry it's a coding forum not a mapping one . shadders aren't code .. beside that i can't help you ... Link to comment Share on other sites More sharing options...
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