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md3 exporting with gmax


{xg}darthVADER

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For a static md3 model in the game map, just pick a frame # like 0, 1 or 2 is what I have done, and it seems to work. It is asking because it does not know if it is an animation or not. I usually always pick 0 when I export to md3 from 3ds max 4 (in my case), should be the same process for gmax too.

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