Azymn Posted September 16, 2002 Share Posted September 16, 2002 The Eternal: there's a limit on a config string length that the server can pass to clients. That effectively limits the g_ cvars number. True, but you can set a variable inside the cgs struct in cgame equal to a cvar in game, without having to pass it thru the config string. As long as the cvar is flagged as SERVERINFO in game, it will update the respective struct in cgame (with the proper code in place) whenever the game cvar is modified. Then you don't have to worry about config string lengths (the max is 1024, right?) Link to comment Share on other sites More sharing options...
Kyle098 Posted September 17, 2002 Author Share Posted September 17, 2002 lol i can just imagine a 1024 letter long cvar:D ok i sent my mod to jk2files and i said it is Jedi Rage beta.for now i still dont want it to say that it is the full version because i am still working on alot of things,i just want to see how people like it.also does anyone know how long it usually takes for them to put it up on there site,i didnt have a screenshot made? Link to comment Share on other sites More sharing options...
The Eternal Posted September 20, 2002 Share Posted September 20, 2002 ask. i know but i wasn't talking about that i tought they where talking about the maximum amount of cvars, not about the maximum amount of shared cvars Link to comment Share on other sites More sharing options...
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