teutonicknight Posted September 16, 2002 Share Posted September 16, 2002 How can I make Models breakable??? .... Can I make models breakable? Link to comment Share on other sites More sharing options...
Quotation Posted September 16, 2002 Share Posted September 16, 2002 I'm not sure if you can decimate models, but you can make a brush breakable by selecting it, right clicking and selecting 'breakable' from the 'func_' menu. Link to comment Share on other sites More sharing options...
Lehik Posted September 16, 2002 Share Posted September 16, 2002 Originally posted by teutonicknight How can I make Models breakable??? .... Can I make models breakable? Make a func_breakable, select it and press n. Now add a key "model2" and value "models/map_objects/ships/tie_fighter.md3" for example. However, this doesn't fully work. I don't know what causes the model and func_breakable(the brush that "takes" the damage) to be in separate places. It seem's that the model always spawns a little lower than the brush. So it does not look good when you shoot a box which explodes and tie fighter besides it disappears. You can try this but I'm sure there are lots of pros out there who can help you. Link to comment Share on other sites More sharing options...
Pope2k Posted September 16, 2002 Share Posted September 16, 2002 Import the model as misc_model_breakeable instead of misc_model. Create a damage value in the entity window. Create clip brushes around the model. Link to comment Share on other sites More sharing options...
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