Pogwaffle Posted September 18, 2002 Posted September 18, 2002 I've been trying to make a mirrored floor like in the demo level (near the end of the demo where you fight the reborn) I've tried everything I know about shaders and tried using the *portal* surface name to no avail. Can somebody please help me as I can't find any tutorials on how to do this anywhere. Thanx
Catscratch Posted September 18, 2002 Posted September 18, 2002 I didn't play the demo. You have some pics of this mirrored surface ? I know how to make mirror shaders, but really need to see the pic to ensure what exactly you want.
Pogwaffle Posted September 18, 2002 Author Posted September 18, 2002 I don't have any pics of it as at the moment I am not on my computer. But it is the same mirrored surface as in the mp duel map that came with one of the patches, the one with all the crates around and the large forcefield.
Toonces Posted September 18, 2002 Posted September 18, 2002 I'm not a mapper so I cant tell you how to do this, but he means the reflections on the floor. Take a look at the vaders chamber duel map to see a really good example
Pogwaffle Posted September 19, 2002 Author Posted September 19, 2002 And yes, I do mean a reflective floor, but not the dodgy refection on some levels like on the first level kejim base. Which is the vaders chamber duel map. I havent heard of it. Hopefully its the same refective surface that I want so you nice people know what Im talkin about.
Kengo Posted September 19, 2002 Posted September 19, 2002 This is the map you mean right? And here are pics of the reflective floor you mention.... http://www.jedi-outcast.com/filebase_details.php?f_id=113
Pogwaffle Posted September 19, 2002 Author Posted September 19, 2002 Yes that is the exacted reflection I want. Can somebody please tell me how to do this I tried using the shader/texture used there but the refection wont work properly. I really need to know how to do this.
Catscratch Posted September 19, 2002 Posted September 19, 2002 Did you put a misc_portal_surface near the mirror entity within 64 map units ? EDIT : I saw the pictures. You can do it but you need enough light from the ceiling to make the room show up on the floor clearly. I'll try to make a mirror example like that from scratch. I'll post the link here.
Pogwaffle Posted September 20, 2002 Author Posted September 20, 2002 Yes I did put a misc_portal_surface within the 64 map units. Do you just put this entity near the surface anywhere or will it matter where abouts you put it? And yes, I may not have enough light. Should I put the light near the surface I want reflected or near the reflective surface itself.
Catscratch Posted September 20, 2002 Posted September 20, 2002 MMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM MMMMMMMPPMMMMMMMMMM MMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM or PP MMMMMMMMMMMMMMMMMMM PP is the portal surface. Yes you'd need to put some light entites near the surface that you want to be reflected. The mirror effect uses some textures and the reflection itself is a bit dark, so you need some light entities to enlight the reflection. I really dont know how to make the reflection more clear.
derbra1513 Posted October 7, 2002 Posted October 7, 2002 hmm im sordove having the same problem except i choose mirror 1 texture and i do the portal thing but the texture shows up black with white lines?
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