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npc's are trying to shoot me through glass


Bell

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You could write an ICARUS script and use SET_IGNOREENEMIES to have them just ignore you. Then turn it off when you're ready to have them notice you again.

 

Disclaimer: I'm pretty new to this and have had my head down in the ICARUS manual for about a week...and you know the old saying, when the only tool you have is a hammer, every problem looks like a nail. So there might be a simpler/easier solution than a script, but that's the first thing that came to my mind.

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The shooting through glass is an old problem that many games have...JK1 did too if memory serves. They seem to shoot when the have a clear line of sight to you. So their AI may not detect solid objects as blocking lines of sight but rather visibility.

Because of that i would think that an additional transparent brush wouldnt help but you never know.

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yeah, would they see thru a caulk brush?

 

hehe java, that way would work too... hehe yeah i like that "old saying, when the only tool you have is a hammer, every problem looks like a nail."

 

about the disappearing bodies thing, i dont know, but just how that works sounds like itd be a code thing; the only thing i can think of is try to find if npcs can carry items, cuz you know imps with keys cant be pushed off ledges and their bodies dont dissapear; but like said its pretty likely in code

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ya i guess i'll have to script around it. a cin starts as he is looking through the window and of coarse you can't hear him talk cuz of the big racket going on lol. i guess i'll have to put those bodies in myself too; maybe the player won't notice they are not in exactly the same position they fell when he killed em.

can i give the npc's on the other side of the window a team name and just affect the team with one line of script? that wouldn't be too bad.

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