Bell Posted September 19, 2002 Share Posted September 19, 2002 i stand at the window looking into the other room and they are all shooting at me; how do i get them to stop it already. maybe place a clip or caulk brush or something over the window? anyone? Link to comment Share on other sites More sharing options...
Bell Posted September 19, 2002 Author Share Posted September 19, 2002 oh and my second question is how to get npc's that are killed to not disappear after they are dead. i need the bodys to stay there for a few more minutes. any ideas on how to do this? Link to comment Share on other sites More sharing options...
JavaGuy Posted September 19, 2002 Share Posted September 19, 2002 You could write an ICARUS script and use SET_IGNOREENEMIES to have them just ignore you. Then turn it off when you're ready to have them notice you again. Disclaimer: I'm pretty new to this and have had my head down in the ICARUS manual for about a week...and you know the old saying, when the only tool you have is a hammer, every problem looks like a nail. So there might be a simpler/easier solution than a script, but that's the first thing that came to my mind. Link to comment Share on other sites More sharing options...
Joben Posted September 19, 2002 Share Posted September 19, 2002 The shooting through glass is an old problem that many games have...JK1 did too if memory serves. They seem to shoot when the have a clear line of sight to you. So their AI may not detect solid objects as blocking lines of sight but rather visibility. Because of that i would think that an additional transparent brush wouldnt help but you never know. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted September 20, 2002 Share Posted September 20, 2002 yeah, would they see thru a caulk brush? hehe java, that way would work too... hehe yeah i like that "old saying, when the only tool you have is a hammer, every problem looks like a nail." about the disappearing bodies thing, i dont know, but just how that works sounds like itd be a code thing; the only thing i can think of is try to find if npcs can carry items, cuz you know imps with keys cant be pushed off ledges and their bodies dont dissapear; but like said its pretty likely in code Link to comment Share on other sites More sharing options...
Bell Posted September 20, 2002 Author Share Posted September 20, 2002 ya i guess i'll have to script around it. a cin starts as he is looking through the window and of coarse you can't hear him talk cuz of the big racket going on lol. i guess i'll have to put those bodies in myself too; maybe the player won't notice they are not in exactly the same position they fell when he killed em. can i give the npc's on the other side of the window a team name and just affect the team with one line of script? that wouldn't be too bad. Link to comment Share on other sites More sharing options...
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