Maniac Richard Posted September 19, 2002 Share Posted September 19, 2002 I have a slight problem with my lift. When i use it to travel up it works perfectly, it is triggered to return aswell but it will not return down when im on it. Please help as this is most fustrating. Link to comment Share on other sites More sharing options...
Shadriss Posted September 19, 2002 Share Posted September 19, 2002 SP or MP? I dont know SP methods, but in MP, there's a couple of ways to handle lifts. I'm not sure I understand the problem completely though... are you trying to have the lift only move when triggered? Link to comment Share on other sites More sharing options...
Maniac Richard Posted September 19, 2002 Author Share Posted September 19, 2002 sorry i ment mp not sp. I need tutorials that will explane fully. Link to comment Share on other sites More sharing options...
Darth Link Posted September 19, 2002 Share Posted September 19, 2002 well i had probs when doing this too but i finally know how to do it!theres a way where you use the use button and ill explain that one.make a button on the place where the plat is going to,not the place where it is.put a trigger multiple in front of it.press n when you have it selected and check the 'use button' flag.then select the button then elevator(in that order)and press ctrl+k.now make another trigger multiple on the bottom of the plat where it will be when not activated.do the same thing on this trigger_multiple.now target the plat with it.dont use ctrl+k this time.use n to go to the entity menu.you should see a target line.type target as the key then the targetname(the name of the plat i.e t4).now compile and press your use button when standing in the plat and it should work.it will also come back down with you on it if you put a delay key on it.when your on the top press use on the button and itll come back up to you.hope that wasnt too confusing Link to comment Share on other sites More sharing options...
Shadriss Posted September 19, 2002 Share Posted September 19, 2002 Well, *I* understood it... I've been using paired lifts for a while... I like this idea better. Link to comment Share on other sites More sharing options...
giganerd Posted September 19, 2002 Share Posted September 19, 2002 I like to use func_trains for my lifts. They're always "on" and I don't have to mess with dual lifts. I just make them wait a few seconds for riders a both the top and the bottom and make sure that they move relatively fast so you don't have to wait a long time for the lift. But that's just me, you can do whatever you want. Link to comment Share on other sites More sharing options...
Maniac Richard Posted September 21, 2002 Author Share Posted September 21, 2002 Can anyone tell me what the lip key is and what it does? thanks. Link to comment Share on other sites More sharing options...
Shadriss Posted September 21, 2002 Share Posted September 21, 2002 Ok... kinda simple. What the LIP key does is set how much the door or lift extends from the wall or floor. Let's take a door for example. For a door (Star Trek style split door, let's say) when the doors retract, a small amount of the door still pokes out from the door jamb. The LIP key allows you to alter how much of it poekes out. The default value is 8, I think, and really, there's no need to alter it unless you want the door to not open fully, in which case you would use a larger value. Have fun! Link to comment Share on other sites More sharing options...
Maniac Richard Posted September 22, 2002 Author Share Posted September 22, 2002 Thanks all. All your help has been much appreciated. Watch out for this map at http://www.djctemple.co.uk. w.i.p screenshots already available. Link to comment Share on other sites More sharing options...
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