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WIP: (Very beginning) FFA Egyptian Map (Duel Finished)


The Truthful Liar

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Posted

Well I'm back again! :D :D :D

 

My duel egyptian map is finally finished and a beta (It's going to be called that because in my eyes it'll never be perfect) will be released sometime this week.

 

NRG is working on and will be releasing a major duel map pack hopefully in time for Xmas so keep an eye on our forums, http://www.nrgteam.com/nrgforums ;)

 

Enough of the the pleasantries, time for pics :cool:

 

Inner Courtyard:

http://www.nrgteam.com/images_egypt/egypt1.jpg

 

One outer section:

http://www.nrgteam.com/images_egypt/egypt2.jpg

 

Another shot:

http://www.nrgteam.com/images_egypt/egypt2.jpg

 

This is a basic start and so far only about 1/8 has been completed so please forgive the plainess of the pics :p

Posted

Okay... well perhaps you all missed this thread o.O

 

Okay, here are some shots of my previous Egyptian Duel map to keep you busy untill I get something substantial on my FFA map :D :D :D

 

Top shot:

shot001.jpg

 

From the bottom:

shot002.jpg

 

Underwater:

shot003.jpg

 

On the crossing bridge part:

shot004.jpg

 

Side view:

shot005.jpg

 

That's all folks, for now :cool:

Posted

There are those of us who care...they just appear to be silent at the moment. Let me just say that this looks like a very badass map and I cannot wait to try it out. One thing I would suggest is adding a few platforms or rock ruins to the indoor area on the bottom of your screenshots page. It would help make for some pretty cool duels on the crossing catwalks above.

Posted

This is looking really good, there's some nice architecture on display there. If your Egyptian Duel map is anything to go by, I'm sure it'll be amazing when you've finished. Great work. ;)

Posted

I like the textures, but they look more like modern Egyptian than ancient Egyptian. The ancient Egyptians used a LOT of white limestone and gold, and they also liked bright, vibrant colors (your blue is good, but they liked other colors as well).

And perhaps some hieroglyphics here and there could add to the Egypt-like experience. I'll try and scrounge up some websites with hieroglyphics you could make textures from.

 

-Anakin

Posted
  Quote
Originally posted by inbredyokel

One thing I would suggest is adding a few platforms or rock ruins to the indoor area on the bottom of your screenshots page. It would help make for some pretty cool duels on the crossing catwalks above.

 

Sounds intruiging, where do you mean exactly? Could you perhaps draw up a few lines with mspaint or such so I can have a clearer idea as to where these "rock ruins" should go?

 

  Quote
Originally posted by JEDI_Anakin_S

I like the textures, but they look more like modern Egyptian than ancient Egyptian. The ancient Egyptians used a LOT of white limestone and gold, and they also liked bright, vibrant colors (your blue is good, but they liked other colors as well).

And perhaps some hieroglyphics here and there could add to the Egypt-like experience. I'll try and scrounge up some websites with hieroglyphics you could make textures from.

 

-Anakin

 

I know exactly what you mean, if you look around the NRG site or my corner you'll see that I originally started mapping with lighter limestone type-ish textures and alot of contrasting gold colors, however I was discouraged to continue using that style so I switched to what you see now.

 

Also, please note that whenever I work on a map I usually only use a 3 color/texture scheme and caulk. This is not close to a final cut nor will I even use some of the textures shown, they're only used to give a generalized idea of what to expect to come.

 

Some hieroglyphics would certainly be great to use, my pc completely died this prior week leaving me with less than 10% of my remaining work saved (on to as many floppies as I could - yes very sad indeed), so I probably won't be working on anything else except for the map untill I get my new computer.

 

Thanks for your input and Cheers everyone :cool:

Posted

Hmm..I guess those catwalks are a little higher than I thought. I had meant placing some broken pillars or something around the pool, but they'd have to reach so high to make any difference that it'd totally ruin the architexture.

Posted
  Quote
Originally posted by Wes Marrakesh

And Grets, I thought you left..

 

Well I kind of did for a while, but I'm back!

 

I also have several new projects, but not a single one done yet...

 

But let's get back on topic here...

Posted

Alright folks, well I owe you an update but I'm still working on it. In the meantime while you wait, you can download my final beta version of the duel map, here: http://www.nrgteam.com/downloads/duel_nrg_egypt.zip

 

(No there isn't any music for this one yet. Not untill the official release)

 

I'll have more screenshots on the ffa map in no time, try out the beta (3.5MB or so file download) and tell me what you think of it. :cool:

 

Cheers ;)

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