michael_collins Posted September 28, 2002 Share Posted September 28, 2002 why is it that your map screenies are very bright, is it something to do with a gamma issue ? Link to comment Share on other sites More sharing options...
Alex_P47 Posted September 28, 2002 Share Posted September 28, 2002 I am mapping robotics and I am having similiar problems. the compiling sometimes buggs out and compiles in fullbright and everything white is glowing and washed out. I think if you keep the size + complexity of the level up the problem goes away(not sure why) Link to comment Share on other sites More sharing options...
Darth_Linux Posted September 28, 2002 Share Posted September 28, 2002 yeah, that's the problem - these maps are in progress and usually have leaks, so the map doesn't light properly and everthing is over bright. Link to comment Share on other sites More sharing options...
michael_collins Posted September 29, 2002 Author Share Posted September 29, 2002 This is gonna get fixed thou isnt it ? Link to comment Share on other sites More sharing options...
MilesTeg Posted September 29, 2002 Share Posted September 29, 2002 It isn´t a bug, it´s just work in progress. It´s easier to test textures etc. without effects. We will compile them with FullVis and all light effects before we release them. Link to comment Share on other sites More sharing options...
Darth_Linux Posted September 30, 2002 Share Posted September 30, 2002 Originally posted by michael_collins This is gonna get fixed thou isnt it ? of course. Link to comment Share on other sites More sharing options...
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