Takeoffyouhoser Posted September 30, 2002 Share Posted September 30, 2002 I was wondering if it is possible to make objects in the game, like crates or whatnot, movable ? Link to comment Share on other sites More sharing options...
UltimateZeus Posted September 30, 2002 Share Posted September 30, 2002 Ya sure, you can use a func_train entity. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted September 30, 2002 Author Share Posted September 30, 2002 lemme make this a little clearer.... since i forgot the first time. How about for Kyle to Move those crates. Lets say he's in a storage area and wants to explore the ventalation system. So, he MOVES a few crates to make a way to jump up there... can this be done? Link to comment Share on other sites More sharing options...
Catscratch Posted September 30, 2002 Share Posted September 30, 2002 Hmm. You can push and pull objects, but if you mean to move them like when you grip npcs, then i have no idea. Link to comment Share on other sites More sharing options...
Bell Posted September 30, 2002 Share Posted September 30, 2002 Originally posted by Takeoffyouhoser lemme make this a little clearer.... since i forgot the first time. How about for Kyle to Move those crates. Lets say he's in a storage area and wants to explore the ventalation system. So, he MOVES a few crates to make a way to jump up there... can this be done? yup! http://mapping.jediknightii.net/tutorials.htm look for the force influenced objects tut Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted September 30, 2002 Share Posted September 30, 2002 Hmmmm that site states that moveable objects can be done in SP and MP, but everyone knows you cant move objects in mulitplayer. the source code is completely different. Link to comment Share on other sites More sharing options...
Bell Posted September 30, 2002 Share Posted September 30, 2002 correct Link to comment Share on other sites More sharing options...
JavaGuy Posted September 30, 2002 Share Posted September 30, 2002 Basically it says to use a func_door for your moveable object. You can certainly do that in MP. One of the things I wish JKII had that was in Half Life was completely moveable objects, i.e. things you could push or pull all over the map. You can make a func_door that will slide back and forth between two positions, but that's it. In SP you can use scripting to make a far more sophisticated moveable object, but you'd still basically have to define explicitly what points it can be pushed to and in what direction. Careful with those Origin brushes, as I recently learned the hard way. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted September 30, 2002 Author Share Posted September 30, 2002 Well, i am making an SP adventure..i figured scripting would ahve been the way to go! Link to comment Share on other sites More sharing options...
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