Jump to content

Home

movable objects


Takeoffyouhoser

Recommended Posts

Originally posted by Takeoffyouhoser

lemme make this a little clearer.... since i forgot the first time.

How about for Kyle to Move those crates. Lets say he's in a storage area and wants to explore the ventalation system. So, he MOVES a few crates to make a way to jump up there...

 

can this be done?

 

yup!

http://mapping.jediknightii.net/tutorials.htm

look for the force influenced objects tut

Link to comment
Share on other sites

Basically it says to use a func_door for your moveable object. You can certainly do that in MP.

 

One of the things I wish JKII had that was in Half Life was completely moveable objects, i.e. things you could push or pull all over the map. You can make a func_door that will slide back and forth between two positions, but that's it.

 

In SP you can use scripting to make a far more sophisticated moveable object, but you'd still basically have to define explicitly what points it can be pushed to and in what direction. Careful with those Origin brushes, as I recently learned the hard way.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...