Takeoffyouhoser Posted September 30, 2002 Posted September 30, 2002 I was wondering if it is possible to make objects in the game, like crates or whatnot, movable ?
UltimateZeus Posted September 30, 2002 Posted September 30, 2002 Ya sure, you can use a func_train entity.
Takeoffyouhoser Posted September 30, 2002 Author Posted September 30, 2002 lemme make this a little clearer.... since i forgot the first time. How about for Kyle to Move those crates. Lets say he's in a storage area and wants to explore the ventalation system. So, he MOVES a few crates to make a way to jump up there... can this be done?
Catscratch Posted September 30, 2002 Posted September 30, 2002 Hmm. You can push and pull objects, but if you mean to move them like when you grip npcs, then i have no idea.
Bell Posted September 30, 2002 Posted September 30, 2002 Originally posted by Takeoffyouhoser lemme make this a little clearer.... since i forgot the first time. How about for Kyle to Move those crates. Lets say he's in a storage area and wants to explore the ventalation system. So, he MOVES a few crates to make a way to jump up there... can this be done? yup! http://mapping.jediknightii.net/tutorials.htm look for the force influenced objects tut
Livingdeadjedi Posted September 30, 2002 Posted September 30, 2002 Hmmmm that site states that moveable objects can be done in SP and MP, but everyone knows you cant move objects in mulitplayer. the source code is completely different.
JavaGuy Posted September 30, 2002 Posted September 30, 2002 Basically it says to use a func_door for your moveable object. You can certainly do that in MP. One of the things I wish JKII had that was in Half Life was completely moveable objects, i.e. things you could push or pull all over the map. You can make a func_door that will slide back and forth between two positions, but that's it. In SP you can use scripting to make a far more sophisticated moveable object, but you'd still basically have to define explicitly what points it can be pushed to and in what direction. Careful with those Origin brushes, as I recently learned the hard way.
Takeoffyouhoser Posted September 30, 2002 Author Posted September 30, 2002 Well, i am making an SP adventure..i figured scripting would ahve been the way to go!
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