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DF MP Maps


Katarn07

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I know there weren't any MP games in the original, but will you be adding some bots into the game, like Mohc, Rebus, BOBA FETT! etc. I don't care about the maps because I understand how much time and resources something like this takes up. Oh yeah, Iforgot. Will you be replacing the JO weapons in MP maps with DF ones to use. And can you still use the force in MP?

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We want to use the Coop source files because it´s the only way to make this mod a real conversion (changing weapons etc.).

 

If it won´t be too complicated we could include some actual coop features in the maps but that´s future music.

The current gamecode from Snerd lacks AI completely! We would have to recode complete AI of all enemies to get a somehow working version...

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What's coop? Is that where you play single player missions with humans aiding you (or trying to stop you) from completing the objectives or something like that? I was just curious about bots, my Internet connection is WAY TOO SLOW for online play with JO.

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Coop or (COoperative) is playing through a level with a "team mate" possibly over a network or internet. Dont think we would have a human playing against a human in coop mode. i guess one would have to be imperial and wouldent be very strong. I think I remeber playing like that in the N64 game perfect dark though.

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+WLS (WiredLampStudios) had to give up their project because they wanted a mod that make it possible to play the original JO maps in Coop style. That was impossible because nearly all of those maps used more models than the model limit (that is in multiplayer) allows. And (of course) they couldn´t get the .map files from raven to adjust the amount of models...

 

We will not exceed the model limit (250 ?) with our levels. When there´s a level that has more models we can split it up in several bsp files.

The model limit includes all entities that use md3´s (tie fighters, plants, enemies etc).

For secbase I have made a very rough calculation:

(about) 60 enemies and 60 items in the original level. Shouldn´t be too much...

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