Gohan_Trunksss Posted October 6, 2002 Posted October 6, 2002 I know this has been talked about a lot but i havent seen anyone mention how to fix it... is there a way to fix the lights bug when the lights show threw walls (mainly in the courners) this is happening a lot on my map and i need to fix it before i can release it.
Leslie Judge Posted October 6, 2002 Posted October 6, 2002 People say no. Only one thing you can try is make the walls connect like this in the corners: | |___ |/___ instead of this: | |___ |_|___ (this is not good) or this: | | |_|___ (this lets through light) |___ And when I write cornes I mean every corners, not only in between the WALLs but between WALLS AND FLOOR / CEILING. Of coure only in the case of the light bug. Hope this helps a bit. edit: actually I can't make space on the beginnigs of the lines, so the last example is show wrong
Gohan_Trunksss Posted October 6, 2002 Author Posted October 6, 2002 wow that would be a lot of time i dont have to go back threw and change all the courners lol, mabe i can just try to fix the really bad spots heh, anyways i think i understand what you mean on the connecting courners, do you think u can get a ingame shot or a radient shot so its a better picture of how to do it?
Leslie Judge Posted October 6, 2002 Posted October 6, 2002 I could do the images bur I don't have a place to load them up yet. Well, I would have get a place to put my map's website online so in the very near future...
Gohan_Trunksss Posted October 7, 2002 Author Posted October 7, 2002 ok kool, just e-mail me or reply to this forum or something when u get it up so i can look at it thanks
Leslie Judge Posted October 7, 2002 Posted October 7, 2002 OK, here it is: http://www.geocities.com/birolaszlo Hope this helps you, cause I have the problem too, and I don't know how to eliminate it completely.
Gohan_Trunksss Posted October 7, 2002 Author Posted October 7, 2002 so your best solution was to thicken the wall?
Emon Posted October 8, 2002 Posted October 8, 2002 Does anyone know if this also happens with shader lights?
Leslie Judge Posted October 8, 2002 Posted October 8, 2002 Yep, for me the thick walls were the best. Emon: actually that light is coming from the sky. There is a surfacelight and a q3map_sun. I dont know how the sun exactly works. Maybe it is similar to any light entities... If it is, than you have a good chance that shaders don't generate this kind of problem. I'll try that and post the answer.
Gohan_Trunksss Posted October 8, 2002 Author Posted October 8, 2002 thanks leslie helps my level a lot ^_^. blueblas1
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