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How can a curve cast shadow


Evader

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Posted

I would apreciate help on this matter. It's really important for atmosphere in my map. I think a shader must be used, so if anyone knows wich shader is invisible in game but casts shadow, please tell me. Or even what command should I use in script? That is if it's imposible to make a curve cast shadow...

Posted

If you're using SOF2Map (reguardless of the editor, they all use it), look in Project Settings or something similar. There will be a bunch of compile commands that you see in the menu. Edit one or make a new one that includes -patchshadows in the part where you see -light, just put it next to it.

Posted

Thank you too Emon, I managed to figure that out myself, but I encountered another problem: when i edit the said command line, it dissapears. The moment I press OK, even if I didn't edit anything. In fact it doesn't dissapear completely, only what can fit the on the screen remains. If i didn't put it right: C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\sof2map\ -patch

That's what's left. Is there another way to make the command work. Maybe a batch file?

Posted

Well, at last we're back! I solved the problem in the meantime. Apparently it doesn't require full path. Just: sof2map -light -patchshadows $

And then I downloaded GTK Radiant... It works without that problem. I just added -patchshadows in fullVis command.

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