SunBurN Posted October 10, 2002 Share Posted October 10, 2002 Does anyone know what this key does? Someone mentioned in another thread that it helps fps when you look in a direction that would be considered a long distance in a large map. That is my basic problem. I've tried blocking vis by putting a structural wall in the middle to completely seperate the map in to two sides, but it didn't make a difference. If anyone knows how to solve this problem or knows what Distancecull does, please let me. Thanks, SunBurN Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 14, 2002 Share Posted October 14, 2002 I read the same thing as you. I think they said you have to combine it with a fog for it to work, but i'm not sure. So try adding a fog value to your worldspawn. Link to comment Share on other sites More sharing options...
monsoontide Posted October 14, 2002 Share Posted October 14, 2002 Distance Cull is where polygons beyond a certain distance aren't drawn! (Play any FPS on an Nintendo 64 to see what I mean or turn on cubic clipping in RADIANT for the same effect) Has to be combined with a sort of general distance fog to hide the fact polygons aren't being drawn in the far distance. I have no idea how to activate this in JK2 though! Monsoontide. Link to comment Share on other sites More sharing options...
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