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Distancecull?


SunBurN

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Does anyone know what this key does? Someone mentioned in another thread that it helps fps when you look in a direction that would be considered a long distance in a large map.

 

That is my basic problem. I've tried blocking vis by putting a structural wall in the middle to completely seperate the map in to two sides, but it didn't make a difference. If anyone knows how to solve this problem or knows what Distancecull does, please let me. Thanks,

 

SunBurN

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Distance Cull is where polygons beyond a certain distance aren't drawn! (Play any FPS on an Nintendo 64 to see what I mean or turn on cubic clipping in RADIANT for the same effect)

Has to be combined with a sort of general distance fog to hide the fact polygons aren't being drawn in the far distance.

 

I have no idea how to activate this in JK2 though!

 

Monsoontide.

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