NITEMARE Posted October 15, 2002 Share Posted October 15, 2002 http://www.nitemares.de/duel_se/Duel_SE.zip check it out! here is the readme: *************************** JEDI KNIGHT II MODIFICATION *************************** Title : Duel_SE (Duel,special edition) Author : NITEMARE, Jaii der Herr E-Mail : nitemare@nitemares.de Website : http://www.nitemares.de/duel_se/ File Name : Duel_SE.zip File Size : 637kb Date Released : 15.10.2002 Installation :unpack to gamedata and run jk2mp.exe +set fs_game Duel_SE only suported game mode for now is FFA with saber only and no weapons, because players cannot activate their sabers until they enter a duel, and no score is awarded for kills outside duels. Team modes are not affected but not fully tested. Description :This mod is in first place thought for the hardcore duelists out there. Tired of the duel gametype? The alternative to this waiting would be FFA with multiple duels allowed. But then it depends on the discipline of the players. This mod eliminates the risk of beeing disturbed by other players while you are in a private duel. As soon as you enter a duel, all other players disapear leaving you alone with your opponent. The other players can still see you and can walk through you. The only thing remaining are the saber sounds of another couple dueling (don't know if Jaii can fix this some day). Plus it adds a fraglimit and eliminates the limit range where the duel would be terminated. Another feature is the login system. If turned on only players mentioned in the pwnames.cfg can join if they entered their password. Combined with a web interface where players can register accounts, an admin can make his server a nice place to play and stay. No renaming is allowed then, except the admin changes it in the cfg manualy. Especially leagues can benefit from this mod. With one server they can host more fights than than ever before. Players just have to get on a free slot and meet their opponent. Then challange each other to a duel. They can play without inteference of other players until the given fraglimit is reached. If there still are disturbing players who somehow cheat or do other nasty stuff, they can be banned easily by removing them from the cfg file. Even for statistiks its perfekt, since name faking is not possible! On top of that there is an extra logfile (duel.log) which only logs duel outcomes. example: 20:04 DUELSTART: 5 0: Jaii der Herr vs -|U|-NITEMARE 20:32 ROUNDEND 5 0 1 0: Jaii der Herr vs -|U|-NITEMARE - 1:0 21:02 ROUNDEND 5 0 2 0: Jaii der Herr vs -|U|-NITEMARE - 2:0 21:51 ROUNDEND 0 5 1 2: -|U|-NITEMARE vs Jaii der Herr - 1:2 22:33 ROUNDEND 5 0 3 1: Jaii der Herr vs -|U|-NITEMARE - 3:1 22:33 DUELEND 5 0 5: Jaii der Herr vs -|U|-NITEMARE - Jaii der Herr wins Please contact me if you have any interest in making this mod better and bigger! Modmakers are welcome to a code exchange. The spurce code will be released as soon as the mod reaches a certain stability and perfection. Comments :For the mod to work make sure the pwnames.cfg is in the Duel_SE folder and it contains "EOF" at the end of the file. even if you dont want to use the login system! But it should work if you unpacked all the files correctly. The password has to be 8 chars long and generated by a good random generator. I'll put a sample php script which should show how it works. Upload the login folder on your website and try it out. It should add your pwd and name. But you should know some php because it doesnt work lik it should rightnow(look into the script). Then copy the pwnames.cfg and upload it to your game server overwriting the old one. We are working on a league here in germany which will use this feature. Anybody who is interessted can ask me about some php code. Credits :Jaii der Herr (90% of the main features), Mccloud (part of the login system), Tchoucky (RGB sabers), Cowwithoutbrain (the first weapon damage cvars) Known bugs :A player who comes out of a duel can't see the other dueling players which he could see before. There are man other things that could occur, but if you use this mod as intended (ffa, saber only) it should work fine. Team game modes should be ok tho. I just checked CTY once to see if everything works how it should... NEW CVARS: g_UsePwd //turn to 1 if you want to use the login system g_PwdSite http://www.yoursite.de //if a player is not joining with one of the passwords writen in the pwnames.cfg a message comes with the url you can specify here so they know where ot get an account g_DuelAlpha //the transparency for dueling player g_sabermode //set to 1 if you want saber throw to behave accordingly to the saber stance g_multiduel_scorelimit // sets the fraglimit for private duels //these cvars alter the exact damage value cvars: saber_bluebsmax saber_bluebsmin saber_bluespmax saber_bluespmin saber_blue saber_yellowbsmax saber_yellowbsmin saber_yellowspmax saber_yellowspmin saber_yellow saber_redbsmax saber_redbsmin saber_redspmax saber_redspmin saber_redmax saber_redmin saber_throw //sp= special //bs= backstabb //these two cvars are set to 1 in the Duel_SE.cfg so i can use the exact damage values for the saber cvars the default-set.cfg has all the default values which come with the source code the necessity of these two came to mind as i was setting heavy stance to 45-45 thus removing the luck factor but the multiplier responsible for the unblockable attacks still messed around and dealt more damage as it should so no everything is set to 1 so saber damage always gets multiplied by 1 heh...however some attacks still make double the damage, i still couldnt find the cause but its rare and does not mess up the gameplay... saber_unblockable //the multiplier to increase damage for unblockable moves saber_jedi //the multiplier to decrease saber damage dealt to jedis with a saber //misc cvars mod_tckcolors // Tchouky's rgb saber colors, set to 0 to disable it saber_hitbox //this is the block hitbox, make it bigger to increase the blocking range around the saber splitjvm // set to 1 splits jedi from mercs in teamgames with g_jediVmerc beeing enabled, so jedis are in team red and mercs in team blue. for me it makes no sense to force team games to that, but can be a good option tho so i made it a cvar instead of deleting the code... merc_detpack // mercs spawn with extra 3 detonation packs and 3 tripmines merc_sniper // mercs spawn with an extra sniperrifle //by cowwithoutbrain //these cvars alter the damage value in percentage, eg. wdam_rock 200 would make the rocketlauncher do double damage. //wdam_ weapon's damage //wdam2_ Weapon's splash damage //wspd_ Weapon's projectile velocity wdam_kick kick damage(1 is minimum, 18 is default) kickchance the chance to knock someone to the ground (1-10, where 1 is 10% and 10 are 100%) wdam_bryar Bryar Pistol wspd_bryar wdam_blast E11 Blaster wspd_blast wdam_disr1 Tenloss Disruptor wdam_disr2 wdam_bow Wookiee Bowcaster wspd_bow wdam_rep1 Heavy Repeater wspd_rep1 wdam_rep2 wspd_rep2 wdam2_rep2 wdam_demp1 DEMP2 wdam_demp2 wspd_demp wdam_flech1 Golan Arms Flechette wdam_flech2 wdam2_flech2 wspd_flech wdam_rock Personal Rocket Launcher wdam2_rock wspd_rock wdam_stun Stun Baton wdam_therm Thermal Detonator wdam2_therm wspd_therm wdam_trap Laser Trap / Trip Mine wdam2_trap wdam_det Det Pack wdam2_det wdam_saber1 Lightsaber wdam_light Force Lightning Damage THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Link to comment Share on other sites More sharing options...
Jah Warrior Posted October 20, 2002 Share Posted October 20, 2002 Ive been looking forward to this, Duel SE (the older version) was always my favourite mod. Unfortunately, this mod is flawed to say the least! Try doing a yellow overhead finisher and you simply fly off in the opposite direction. That move is bugged like mad. In futiure i suggest you try testing a mod before you make it available for general consumption, this only makes you look bad when people go to use it! Link to comment Share on other sites More sharing options...
NITEMARE Posted October 20, 2002 Author Share Posted October 20, 2002 thx, i was lucky that Jaii der Herr had some spare time to help me out. i told him what i wanted to do (my other coder had no time becuz of college) and he did it. it took a lot of testing with him to figure out the bugs and features but it went well. now he is working on his single player mod again and i have to test our mod out. we have a new version actually. there were some server side fixes that had to be done so no client has to download it. i will post the new qvm on the homepage. http://www.nitemares.de/duel_se/ on our server it definatly improved duel games alot. if there are players on the server that is.... i am eager to start our league with the 2 servers. if you build it, they'll come! Link to comment Share on other sites More sharing options...
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