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Pipe Questions


Takeoffyouhoser

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You mean with patches? You're going to have to drag the verticies. Thicken makes it so you can walk on both the inside and the outside. If you never see the outside of the pipe in your level, I suggest keeping it normal and inverting the matrix (somewhere under curves), it'll save on polys.

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If you want those pipes to walk on them, and you can see them always from the outside, then you just have to make those cylinders. No thicken.

 

In some cases the most easiest way to position the second pipe as its end meets the center of the first one. It is best if you have your pipes in a T shape. I used the method in my maps a few times and worked fine.

 

If you want to curve the pipe I think you should bend it.

 

Hope I could help. :)

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Then for future use :)

 

You can make editor screen shots by pressing the Print Screen key. This make a copy of the whole screen to the clipboard. After that you can paste it into any image editing program (ex.: Paint :D).

 

If you use Alt + Print Screen then it copies only the active window's area.

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