Wes Marrakesh Posted October 17, 2002 Share Posted October 17, 2002 Alright. I put the import plugin into my folder so now I can import roots... But aren't the legs supposed to be straight down? And I also thought the bones were all blue... Link to comment Share on other sites More sharing options...
Toonces Posted October 17, 2002 Share Posted October 17, 2002 Just rotate the legs 90 degrees, that's what I did initally, and the colors of the bones don't really matter, they were rainbow colored for me Link to comment Share on other sites More sharing options...
hansmoleman Posted October 17, 2002 Share Posted October 17, 2002 i got the same problem when i did it, you importet kyle's root.xsi didnt you? you could rotate it but i was lazy and just imported the stormtropper's root.xsi so i didnt have to fiddle with anything Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted October 18, 2002 Author Share Posted October 18, 2002 YEs I did. And thanks I didn't know if doing that would screw the bones (somehow). Now I have some shape to model to! But another question... Which part of a body should I start with? Head? Torso? Arms? Legs? Any ideas would be appreciated, I'll do a WIP thread when I get somewhere Link to comment Share on other sites More sharing options...
Rebel_Spy Posted October 18, 2002 Share Posted October 18, 2002 Hello!, ... maybe this is a dumb question, but it is only a question, I'm a newbie in modeling. There Exists a plugin or script that allow gmax to import .xsi? Is there any, can you give the url, please? Thanks! Link to comment Share on other sites More sharing options...
Madjai Posted October 18, 2002 Share Posted October 18, 2002 do a search for the 2 file versions of the Jedi Knight 2 Tools Link to comment Share on other sites More sharing options...
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