Wes Marrakesh Posted October 17, 2002 Posted October 17, 2002 Alright. I put the import plugin into my folder so now I can import roots... But aren't the legs supposed to be straight down? And I also thought the bones were all blue...
Toonces Posted October 17, 2002 Posted October 17, 2002 Just rotate the legs 90 degrees, that's what I did initally, and the colors of the bones don't really matter, they were rainbow colored for me
hansmoleman Posted October 17, 2002 Posted October 17, 2002 i got the same problem when i did it, you importet kyle's root.xsi didnt you? you could rotate it but i was lazy and just imported the stormtropper's root.xsi so i didnt have to fiddle with anything
Wes Marrakesh Posted October 18, 2002 Author Posted October 18, 2002 YEs I did. And thanks I didn't know if doing that would screw the bones (somehow). Now I have some shape to model to! But another question... Which part of a body should I start with? Head? Torso? Arms? Legs? Any ideas would be appreciated, I'll do a WIP thread when I get somewhere
Rebel_Spy Posted October 18, 2002 Posted October 18, 2002 Hello!, ... maybe this is a dumb question, but it is only a question, I'm a newbie in modeling. There Exists a plugin or script that allow gmax to import .xsi? Is there any, can you give the url, please? Thanks!
Madjai Posted October 18, 2002 Posted October 18, 2002 do a search for the 2 file versions of the Jedi Knight 2 Tools
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