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Exceeded Light Array


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Posted

Exceeded MAX_MAP_LIGHTGRID_ARRAY (1107164 >= 1048576)

 

This line has appeared in my junk.txt file and my level is fullbright. I am compiling it with fullvis extra. Does it mean I have too many lights?

 

Any help would be great!

Posted

This has happened to me as well. Ok select the texture that you used the most throughout the level, select it on the grid, type n then enter gridsize as the key and 128 128 128 as the value. This should lower the gridsize thus making your map compile completely.

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