MaaZeus Posted October 28, 2002 Posted October 28, 2002 Hmm... Nice model, BUT it looks like more anime ninja than a samurai.
snakeyes141 Posted October 28, 2002 Author Posted October 28, 2002 cool .... both sound pretty cool, i just said samurai cos it was the first thing that came to mind
Matt-Liell Posted October 28, 2002 Posted October 28, 2002 hands look comletely flat u should fix that!
snakeyes141 Posted October 29, 2002 Author Posted October 29, 2002 loli noticed.... last time i tried it the hands looked too fat in comparison to the fingers but ill give it another go btw any ideas on assimilate yet?
snakeyes141 Posted October 29, 2002 Author Posted October 29, 2002 yay i think ive sorted the hands... update soonish .... but damn assimilate.... is there any1 willing to try and get my model ingame
Matt-Liell Posted October 29, 2002 Posted October 29, 2002 does your problem resemble this? ok i got a problem, stupid assimilate is giving me this error: -------- C:\jk2\GameData\base\models\players\watto\model.car -------- ( Build trigger: "c:\jk2\gamedata\base\models\players\watto\model.glm" missing ) entering c:\jk2\gamedata\base\models\players\watto\model.car (90 degree skewing OFF) Loading GLA "models/players/_humanoid/_humanoid.gla"...17278 frames Grabbed 1 files with 17278 frames XSI file 'c:/jk2/gamedata/base/models/players/_humanoid/root.XSI' not found! ( Press any Key ... ) if so go over to the WIP: Watto thread maybe there is an answer! hope that helped! __________________
snakeyes141 Posted October 29, 2002 Author Posted October 29, 2002 wow ill give it a shot but im not sure thta thats my problem
Matt-Liell Posted October 29, 2002 Posted October 29, 2002 give it a try! its worth it! but why do u have to use assimilate cant u just make a skinmap and a .skin file? thats what i do!
snakeyes141 Posted October 29, 2002 Author Posted October 29, 2002 if you explain further i will give you a prize dont u need it for the animations?
Matt-Liell Posted October 29, 2002 Posted October 29, 2002 well, i dont know maybe? i just started modeling and its just weapons so i dont know but maybe u could just find a way to use it for animation and i could expalin skinning if u would like!?
Matt-Liell Posted October 30, 2002 Posted October 30, 2002 well this is VERY brief! a skin is a series of many jpg files all ending in the power of 2's. (eg 256, 128 etc.) after u create the images u make a .skin file using notepad here is an example of one of mine! hips,models/players/Boba_Fett2/hips.jpg cap_hips_l_leg_off,models/players/stormtrooper/caps.tga cap_hips_r_leg_off,models/players/stormtrooper/caps.tga cap_hips_torso_off,models/players/stormtrooper/caps.tga l_leg,models/players/Boba_Fett2/legs.jpg cap_l_leg_off,models/players/stormtrooper/caps.tga l_foot,models/players/Boba_Fett2/feet.jpg r_leg,models/players/Boba_Fett2/legs.jpg cap_r_leg_off,models/players/stormtrooper/caps.tga r_foot,models/players/Boba_Fett2/feet.jpg torso,models/players/Boba_Fett2/torso.jpg torso_pack,models/players/Boba_Fett2/pack.jpg cap_torso_head_off,models/players/stormtrooper/caps.tga cap_torso_hips_off,models/players/stormtrooper/caps.tga head,models/players/Boba_Fett2/helmet.tga cap_head_torso_off,models/players/stormtrooper/caps.tga l_arm,models/players/Boba_Fett2/arms.tga cap_l_arm_l_hand_off,models/players/stormtrooper/caps.tga l_hand,models/players/Boba_Fett2/hands.jpg cap_l_hand_l_arm_off,models/players/stormtrooper/caps.tga cap_l_arm_torso_off,models/players/stormtrooper/caps.tga r_arm,models/players/Boba_Fett2/arms.tga cap_r_arm_r_hand_off,models/players/stormtrooper/caps.tga r_hand,models/players/Boba_Fett2/hands.jpg cap_r_hand_r_arm_off,models/players/stormtrooper/caps.tga cap_r_arm_torso_off,models/players/stormtrooper/caps.tga cap_torso_l_arm_off,models/players/stormtrooper/caps.tga cap_torso_r_arm_off,models/players/stormtrooper/caps.tga torso_cloth,models/players/Boba_Fett2/robe.tga torso_braids,models/players/Boba_Fett2/braids.tga hips_r_holster,nodraw hips_l_holsters,nodraw You must realize this is the briefest explaination of skinning ever! u u need more info ill make a tutorial which may take awhile but ill do it and put it on my site! GOOD LUCK!
snakeyes141 Posted October 30, 2002 Author Posted October 30, 2002 wow ok i think ill get it... oo i could try skinning the bastard too
Matt-Liell Posted October 30, 2002 Posted October 30, 2002 glad it made sense, if u need more info on skinning let me know! GOOD LUCK once again!
snakeyes141 Posted October 30, 2002 Author Posted October 30, 2002 good lucks always nice y'know... if you want you can skin it for me
snakeyes141 Posted October 30, 2002 Author Posted October 30, 2002 ok...uh uwv mapping .... GOOD GOD HELP
snakeyes141 Posted October 31, 2002 Author Posted October 31, 2002 also when you import the root xsi... do you make your own skeleton and steal the tags.. or do you just use that one also when i import root xsi they have no bolts
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