Darth Vader III Posted November 8, 2002 Share Posted November 8, 2002 When I try to load a mod (this time phatmod) in mp it's like this: JK2MP: v1.02a win-x86 Mar 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: K:\Outcast\GameData\base\vader.pk3 (61 files) K:\Outcast\GameData\base\re_JediMod_hiltpack_1.pk3 (275 files) K:\Outcast\GameData\base\phatMOD1_0.pk3 (40 files) K:\Outcast\GameData\base\jonathanodell_darthmaul.pk3 (34 files) K:\Outcast\GameData\base\Jango.pk3 (88 files) K:\Outcast\GameData\base\ffaepisode1.pk3 (188 files) K:\Outcast\GameData\base\darthvader_shiny.pk3 (21 files) K:\Outcast\GameData\base\DarthMaul.pk3 (20 files) K:\Outcast\GameData\base\assets1.pk3 (8011 files) K:\Outcast\GameData\base\assets0.pk3 (6674 files) K:\Outcast\GameData/base ---------------------- 15412 files in pk3 files execing mpdefault.cfg execing jk2mpconfig.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...87 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters WARNING: suspicious gamma tables, using linear ramp for restoration GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 Ti 4200/AGP/SSE/3DNOW! GL_VERSION: 1.4.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/vader.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/jangofett.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/shfl.shader' ...loading 'shaders/what.shader' ...loading 'shaders/what2.shader' ...loading 'shaders/whitelight.shader' ...loading 'shaders/darth.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xc968060 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 732180 bytes of code ui loaded in 9494720 bytes on the hunk ******************** ERROR: User Interface is version 7, expected 6 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/vader.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/jangofett.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/shfl.shader' ...loading 'shaders/what.shader' ...loading 'shaders/what2.shader' ...loading 'shaders/whitelight.shader' ...loading 'shaders/darth.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 732180 bytes of code ui loaded in 9494720 bytes on the hunk recursive error after: User Interface is version 7, expected 6 Please help me! Thanks! Link to comment Share on other sites More sharing options...
Darth Vader III Posted November 12, 2002 Author Share Posted November 12, 2002 Come on I need help. PLEASE? ANYONE? PLEASE? Link to comment Share on other sites More sharing options...
Wudan Posted November 12, 2002 Share Posted November 12, 2002 UPgrade your JK2 to 1.04. Mods that are written with the available source (oh ... that'd be ... all Mods), only work with 1.04 Link to comment Share on other sites More sharing options...
Wudan Posted November 12, 2002 Share Posted November 12, 2002 Also - put the mod in it's own folder off of the GameData folder - and load it from the Setup->Mods menu Link to comment Share on other sites More sharing options...
Darth Vader III Posted November 13, 2002 Author Share Posted November 13, 2002 Thanks I'll try it out sometime. Link to comment Share on other sites More sharing options...
Darth Vader III Posted November 15, 2002 Author Share Posted November 15, 2002 Thnx again! It works perfectly now. Link to comment Share on other sites More sharing options...
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