razorace Posted November 21, 2002 Share Posted November 21, 2002 how do you suggest creating a program that "systematically weeds out the lamers"? Wouldn't it just be easier to just BAN the poor gameplay behavior? Link to comment Share on other sites More sharing options...
NITEMARE Posted November 21, 2002 Share Posted November 21, 2002 i know from my experience that lamers always find ways to bother us decent people. but it is extremly bad how it works rightnow on duel servers where all players have to watch helplesly how 2 lamers let the timeout run out and no admin around! and that is only the worst thing. many little things are so annoying and some players don't even know how they bug us. that's only because we have to wait in line and cannot do anything but patheticaly threaten their lives thru renaming... that's why bofh wants this feature from duel_se, ffa multi duel is far better for the personal adrenaline level. but less exciting too since nobody is watching most of the time. anyway, it's making things better because those lamer bihatches can't bug everyone at once and guys in a duel will only see his chat icon over his invisible and nonsolid body. so...jaii is still thinking about the compensation for the source code. bofh will still have to insert it and make it usable for admins. rightnow it screws up ffa with weapons in duel_se because my purpose is served anyway. but bofh will need to fix this, actually it's the scoring table which looks like in duel mode and won't show other kills but duel wins/losses. ah yes and the saber is not pullable unless you are in a duel. so it's for saber only without mass killing spree but decent and civilized duels. anyhow that's not what the most admins will tend to...way to go bofh... Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted November 22, 2002 Author Share Posted November 22, 2002 Using admin commands as targeting is easy... As you have to have someone in ur sights to do the "kiss" emote.. Just base it on that. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted November 25, 2002 Author Share Posted November 25, 2002 I know its only been 11 days since i released OmniMOD 1.0, but this release was necessary. It fixes up some of the features that n00bs were taking advantage of (using emotes to get out of a saberlock, grappledfaing, grapplekicking (not in 1.0 as grapple wasnt there). It also marks the beginning of the usage of the patch system. From this point on when i release OmniMOD, it will be released in 2 forms. Full Version (including all hilts and all packs that go with it -- for people who dont have it yet.) and Upgrade (Only including changed pieces from the last version.) Â This will allow for upgrades to be only a 600k-1mb download instead of the 8mb for the whole pack.. A lot more 56k friendly. Link to comment Share on other sites More sharing options...
razorace Posted November 25, 2002 Share Posted November 25, 2002 That's a good idea. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted November 25, 2002 Author Share Posted November 25, 2002 Originally posted by razorace That's a good idea. Â Glad that one person finally thinks so.. Â Now im just waiting on some code im gonna need to make a lot of modifications to (the code for Duel_SE that makes interfering with other players duels impossible.) Link to comment Share on other sites More sharing options...
Lord Tnuc Posted November 26, 2002 Share Posted November 26, 2002 Hmm...I noticed another thread had something about duel guns. Having just gotten done playing Star Wars: Bounty Hunter, I am already in love with this idea. Perhaps a 10 shot burst(pressing the shoot button 10 times) and then one hand twirls one pistol, then another 10 shots, then the other pistol gets twirled...that might look pretty cool in-game..Or maybe perhaps explosive shots for the blaster >.>...not for the omnimod or anything, but what I was talking about in PMs. Yes...duel blasters would seriously rock. Especially if the default bryar is replaced by Jango's blasters. Link to comment Share on other sites More sharing options...
NITEMARE Posted November 26, 2002 Share Posted November 26, 2002 how many non english skilled people dwell in these forums? i am not an english proffessor or anything but i've noticed many people saying duel when they mean dual and vice versa. a duel is when 2 players fight only eachother to death. and dual means 2 of the same kind in use. dual wielding and not duel wielding. sorry i couldn't take it anymore. Â oh and good work BOFH. do this admin crosshair aim command stuff and u have something to trade with jaii der herr... Link to comment Share on other sites More sharing options...
Lord Tnuc Posted November 27, 2002 Share Posted November 27, 2002 I'm sure we could all, in time, learn from you, Nitemare. You being perfect and all...how could we not learn from you? Anyway...One more idea..for the guns, at least...would be a lock-on feature..an auto targeting. Much like that which is seen on Star Wars: Bounty Hunter. For weapons such as the bryar and whatnot..the "laser" blaster weapons. And then some more coding later on could configure it so that your arms would be extended to shoot someone...with the "dual" pistols..your arms could open up, to shoot at more than one person at a time..again, like in Bounty Hunter. Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2002 Share Posted November 28, 2002 I'm not sure why you'd want to take the aiming out of shooting.... Link to comment Share on other sites More sharing options...
Lord Tnuc Posted November 28, 2002 Share Posted November 28, 2002 Perhaps to create more of a realistic feel to the actual character actions. If a player comes within the view, an arm could extend towards the person...each hand being able to take on a different target. And the closer the target gets to the crosshair, the more likelihood that the round will hit. I'm not sure if someone could code that in, considering I know nothing about coding, but I think it would seem pretty nice. And would yet retain the skill of aiming. Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2002 Share Posted November 28, 2002 meh, it would require a lot more code than it's worth. Plus, the current animation system couldn't do that. It's torso/leg based only. Link to comment Share on other sites More sharing options...
Wudan Posted December 1, 2002 Share Posted December 1, 2002 Originally posted by Lord Tnuc Perhaps to create more of a realistic feel to the actual character actions. If a player comes within the view, an arm could extend towards the person...each hand being able to take on a different target. And the closer the target gets to the crosshair, the more likelihood that the round will hit. I'm not sure if someone could code that in, considering I know nothing about coding, but I think it would seem pretty nice. And would yet retain the skill of aiming. Â Possible, it's possible, but would cause a lot of headaches. Â Lets say I make a character class that operates this way - you are this guy, I make it so that you 'whip-up' your gun when somebody comes in to view - that animation takes ... oh say ... one tenth of a second - fine, from weapon at your side to weapon aimed at opponent, 1/10 of a second, not bad, eh. Your opponent is regular class JK2 guy - his gun is always up, always ready and he can shoot you in that 1/10 of a second. It's not fair - somebody put all that time to code something nobody would want to play. Now if EVERYONE had to play with the 'delayed-combat' class, you'd get used to it, I guess. Â Another thing, however, the closer ANY target gets to the muzzle, you don't have to code in an increased chance of hitting it, because the target gets BIGGER (not literally, but it takes up more of your FOV) as it gets closer to your muzzlepoint. Link to comment Share on other sites More sharing options...
Lord Tnuc Posted December 1, 2002 Share Posted December 1, 2002 =/ Considering the upper body animations "can't be done yet", I don't think that would be a worry as of yet. And I think you misunderstood my crosshair comment. I meant...even if something isn't coming closer..but is just traveling accrossed the X axis...the closer it is to the middle(Gasp..the crosshair), the more liklihood that it will be a hit. Link to comment Share on other sites More sharing options...
Wudan Posted December 1, 2002 Share Posted December 1, 2002 lol, oh well, back to talking about OmniMod - the Omnipotent Modification! Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2002 Share Posted December 1, 2002 rriiiggghhhttt. Link to comment Share on other sites More sharing options...
Wudan Posted December 1, 2002 Share Posted December 1, 2002 It's OMNI-rrrrrrific! Link to comment Share on other sites More sharing options...
NITEMARE Posted December 1, 2002 Share Posted December 1, 2002 stop laughing, unless you guys have a better mod rightnow! ok razorace is excoluded because i suppose that he has a better mod. but for all others the time of laughter is over! hehe the next release of omnimod will feature my exquisite ideas of the admin gun tm... it realy works, i've tested it: point and klick, easy as cake...piece of pie... Link to comment Share on other sites More sharing options...
razorace Posted December 2, 2002 Share Posted December 2, 2002 oh, I'm just debating the whole "the Omnipotent Modification". It's not omnipotent unless it finds me a prefect wife and makes me lunch during the day. Link to comment Share on other sites More sharing options...
NITEMARE Posted December 2, 2002 Share Posted December 2, 2002 yes but you feel omnipotent when you kick/freeze/slap/silence/whatnot the guys under your crosshair by pressing a button only. HARHAR Link to comment Share on other sites More sharing options...
Wudan Posted December 2, 2002 Share Posted December 2, 2002 Those kinds of admin functions would be abused, methinks. Â Handy, and fulfulling, but abused. Â Allow players with a nice strong kill to death ratio to cast 2 or 3 votes in a kick vote in stead of one. Link to comment Share on other sites More sharing options...
razorace Posted December 2, 2002 Share Posted December 2, 2002 I imagine an admin could use slap to own the server... Link to comment Share on other sites More sharing options...
Wudan Posted December 2, 2002 Share Posted December 2, 2002 With great power comes great responsibility. Link to comment Share on other sites More sharing options...
DeadlyBOFH Posted December 2, 2002 Author Share Posted December 2, 2002 Thats why there are limits on the admin functions.. Level 2 admins are immune to all of them. Link to comment Share on other sites More sharing options...
NITEMARE Posted December 2, 2002 Share Posted December 2, 2002 as if the console commands are not abusable... its just making the day much simpler for stressed admins. it can get very annoying if there are many little lamers on board and u dont have the nerves to kick them all by hand everytime you see them screwing around. in an ffa enviroment where u dont have the features from duel_se it can be very handy. there are many situations where u just want to quickly punish a player who acts stupid and disturbs others while dueling. or if some guys are not listening to what the admin says but rather take part in a mass chaos session/killing spree, u can just slap all disturbants or freeze them and tell them to sit still for your plot to take part. that is a good feature for rpg servers too. generaly all admins who wanted to moderate rather than just kick people. moderating a game mode that requires a moderator who tells people who to fight and when to sit still, like tournaments and stuff. not one of those league fights where only the duelists have the pw for the server, but rather a final tournament with the best players all together on the server at the same time. this saves time and is more fun, because all the combatants can watch their opponents before the last fight and stuff like that. and until players get used to discipline, the moderator would have a buisy tme punishing or just controling everybody. i've tried that one and its hard, even with people u know, chaos is spreading quick and it takes time to get them to make room for the next combatants.... think big and not only about stupid kiddie admins who abuse their admin position. Link to comment Share on other sites More sharing options...
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