Marth Posted November 10, 2002 Share Posted November 10, 2002 How do you make objectives and add music? I can't find it in the tutorial, i use gtk radiant. Link to comment Share on other sites More sharing options...
War Master Posted November 10, 2002 Share Posted November 10, 2002 It's best to go with dynamic music because it goes with the flow of the action. Here's how to do it, extract dms.dat from assets0.pk3. Open it up with notepad. Scroll down near the bottom and it'll be self explanatory how to do it. If for some reason you don't catch on here's 2 examples Mymap { explore ImpBaseE_explore action ImpBaseE_action } or Mymap { uses kejim_base } Save it and make sure it's in a folder called ext_data in your base folder. For objectives, you have to do some scripting. Extract objectives.sp from assets2.pk3. With objectives you have to rewrite the existing ones. Here's an example { REFERENCE KEJIM_POST_OBJ1 TEXT_LANGUAGE1 "Investigate the abandoned Imperial outpost." } changed to { REFERENCE KEJIM_POST_OBJ1 TEXT_LANGUAGE1 "Kill anyone in sight". } The reason why you have to use the existing refrences is because with BehavED you can only chose the objectives from the original maps in the game. The objectives are manipulated through scripts with Hide, show,succeeded and failed commands. //Generated by BehavEd rem ( "comment" ); affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "KEJIM_POST_OBJ1" ); } Link to comment Share on other sites More sharing options...
Marth Posted November 28, 2002 Author Share Posted November 28, 2002 I cant see dms.dat Link to comment Share on other sites More sharing options...
seks03 Posted November 28, 2002 Share Posted November 28, 2002 AND HOW DO YOU ADD MUSIC TO A MAP? Link to comment Share on other sites More sharing options...
Gonkish Posted November 28, 2002 Share Posted November 28, 2002 go into your map, select any brush (NOT an entity), and hit n, then add the "music" key, with the value "music\<musicfilenamehere>" (without the quotes). You can see the music filenames simply by opening assets0.pk3 in winzip or whatever and sampling them.. Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 28, 2002 Share Posted November 28, 2002 Actually you don't have to select a brush. It is enough if you deselect everything. Link to comment Share on other sites More sharing options...
Marth Posted November 29, 2002 Author Share Posted November 29, 2002 COOOL thats it!? awsome! What about objectives? cause i can't find that file either that has to be extracted. Link to comment Share on other sites More sharing options...
Marth Posted November 29, 2002 Author Share Posted November 29, 2002 That brush thing didn't work, however i did find dms.dat but i can't save it in the ext_data folder any sugestions how to save it? says it can't save their... Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 30, 2002 Share Posted November 30, 2002 objectives.sp is in the assets1.pk3 (and assets2.pk3) in "strip" directory. You can't save dms.dat into base\ext_data if it doesn't exist. So make sure you have that folder first and try to save the file after. Link to comment Share on other sites More sharing options...
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