angbandadmin Posted November 13, 2002 Share Posted November 13, 2002 in a standard head to head game. the rebs seem to get resources a lot faster, and the empire takes forever. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 13, 2002 Share Posted November 13, 2002 Well that's not true. I don't think rebs gather ressources faster then the imps. anyway, try to beat them in tech3 or simply bring your ground force with a lot of AA. Link to comment Share on other sites More sharing options...
AlliedCommander Posted November 14, 2002 Share Posted November 14, 2002 Their is no best strategy for conquering a specific civ. Some will through them off guard (once I built a large navy for the rebels). I would advise just keeping very dangerous with every civ. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 14, 2002 Share Posted November 14, 2002 Originally posted by AlliedCommander Their is no best strategy for conquering a specific civ. Some will through them off guard (once I built a large navy for the rebels). I would advise just keeping very dangerous with every civ. yeah that's true. but if you don't have water then there should not be much surprises. Even with the non-airstrong civ or non master civs or whatever disavantages. Like if a Naboo player who plays vs anybody starts making lots of hvy troopers and try to surprise someone with that then he is very stupid! Or if the Imps tried to surprise an entire wing of X-Wings with a few of their Adv fighters or Air cruisers. Link to comment Share on other sites More sharing options...
JediLoaf Posted November 17, 2002 Share Posted November 17, 2002 here is the official list of what is good an bad about a civ (1st is best 5th is worst) : AIR: Naboo Rebel Alliance Wookies Republic Empire Confederacy Gungans T Federation MECHS: T Federation Empire Gungans Confederacy Wookies Republic Naboo Rebel Alliance HEAVY WEAPONS: T Federation Empire Gungans Confederacy Wookies Republic Rebel Alliance Naboo JEDI: Republic Naboo Rebel Alliance Confederacy Empire T Federation Gungans Wookies SEA: Gungans T Federation Naboo Rebel Alliance Wookies Empire Confederacy Republic TROOPERS: Confederacy Republic Wookies Rebel Alliance Empire Gungans T Federation Naboo Hope that helps Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 17, 2002 Share Posted November 17, 2002 Allow me to modify your list a bit. AIR Rebel Alliance Republic Royal Naboo Wookiees Galactic Empire Gungan Confederacy Trade Federation MECH Galactic Empire Trade Federation Gungan Confederacy Republic-Rebel Alliance-Wookiees-Royal Naboo(on the same lvl) HEAVY WEAPONS Gungan-Wookiees-Trade Federation Confederacy Galactic Empire Republic Rebel Alliance-Royal Naboo JEDI Republic Royal Naboo Rebel Alliance Galactic Empire Trade Federation-Confederacy-Wookiees-Gungan SEA Gungan Trade Federation-Royal Naboo Galactic Empire Rebel Alliance-Republic-Wookiee-Confederacy TROOPERS Wookiees Rebel Alliance Confederacy Republic Gungan Galactic Empire Trade Federation Royal Naboo Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 17, 2002 Share Posted November 17, 2002 Put Republic and Naboo on the same level for air, and your list will be fine Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 17, 2002 Share Posted November 17, 2002 Originally posted by Sithmaster_821 Put Republic and Naboo on the same level for air, and your list will be fine Actually, the Republic has the Jedi Starfighter so they can't be on the same lvl with the Naboo who only has the basics.I was taking those into consideration. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 18, 2002 Share Posted November 18, 2002 Naboo has nova bonus and advanced engines, which really helps with bombers (and fighters too) Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 18, 2002 Share Posted November 18, 2002 Yeah but 10% isn't that much and nova bonus won't affect it a lot, you'll only gather faster but if you don't control a lot of nova of the map, it makes no difference. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 19, 2002 Share Posted November 19, 2002 The nova bonus and 10% is about equal to the boost js's give Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 19, 2002 Share Posted November 19, 2002 Originally posted by Sithmaster_821 The nova bonus and 10% is about equal to the boost js's give I thought nova bonus was for their master and a 10% boost won't be as useful as stealth jedi starfighters. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted November 19, 2002 Share Posted November 19, 2002 I'd rather have a 1% nova bonus than Jedi Starfighters, They suck. in about 1000 CC games i've seen them used well about 20 times probally less. Naboo get, fast planes, faster nova, all units 10% cheaper and they look nicer Also the Troopers has to be changed. TROOPERS Wookiees Rebel Alliance Confederacy Republic Gungan Galactic Empire Trade Federation Royal Naboo TF, GE and Naboo should be higher, there UU's all count as Troopers, you could argue the DD isn't a trooper, but i don't really care lol. Also Confederacy Trooper beat reb troopers 1v1 easy. IMO list should be... TROOPERS Wookiees Galactic Empire Confederacy Rebel Alliance Trade Fed Naboo Gungans Republic Or you could have TROOPERS Wookiees Confederacy Rebel Alliance Gungan Republic Galactic Empire Trade Federation Royal Naboo If we're not including UU troopers. Just noticed the Mechs is well off aswell, MECH Galactic Empire Trade Federation Gungan Confederacy Republic-Rebel Alliance-Wookiees-Royal Naboo(on the same lvl) Naboo have very good mechs, they have all the upgrades except Hvy Md's and Hvy AM's. They have equal best Strike mech for 10% cheaper price. List should be.. MECH GE TF Gungans Naboo Confeds Republic Rebels - Wooks Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 19, 2002 Share Posted November 19, 2002 You rather have 10% speed bonus? well that's you I am me.... As for your troopers, Confed mounties don't get that +50hp bonus. I was taking that into consideration, not only laser troopers. As for their UU, you're right I didn't include them. If I included them it would be like this: Wookiees Rebel Alliance Confederacy Trade Federation-Royal Naboo Republic Galactic Empire Gungan Don't argue about the republic but they pump out troopers at great speed. Althought Naboo have Hvy Strike Mechs at 10% cheaper, I was not considering the fact if they had or had not. 10% cheaper for strikes only ain't as good as having Hvy Assault and MD for the Confed with technicians upgrade. Although you are right they should be one step higher: Galactic Empire Trade Federation Gungans Confederacy Royal Naboo Republic-Rebel Alliance-Wookiees I remember your Naboo mech strat from another thread. you could have done that with any other civ with weak mechs. Link to comment Share on other sites More sharing options...
JediLoaf Posted November 20, 2002 Share Posted November 20, 2002 my list wasn't my opinion, i just copied it from the game manual... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 20, 2002 Share Posted November 20, 2002 Dont they teach you this in school? Manuals are always wrong:) I agree with Ewok's mech list, but DT's and RC's hardly offset their respective civs general trooper's weaknesses (especially the naboo). Even though they benefit from trooper techs, DD's are classified as mechs (they die easy to grenadiers and MD's). They benefit from trooper upgrades to balance them (can you imagine a DD with a maximum of +6 attack instead of +4?) And, like Luke said, Rebel mounties are wicked. Heres my list: Wookies Rebels Confeds Republic Gungans Naboo Trade Feds Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 20, 2002 Share Posted November 20, 2002 You're right it's considered as a mech for balance but everyone sees it as a trooper. Link to comment Share on other sites More sharing options...
Wehutti Posted November 21, 2002 Share Posted November 21, 2002 Well, I allways use a couple of Strike Mechs, Assault Mechs (I never miss that ), some Repeater Troopers, and Fighters. I often use Dark Troopers, too. And Cannons for the buildings, of course... Link to comment Share on other sites More sharing options...
JediLoaf Posted November 21, 2002 Share Posted November 21, 2002 I like making platoons of equal amounts of battle and destroyer droids, then sending them off to defeat several camps at once. I find that to work. The battle droids take out units, whilst the droidekas take out walls and builidngs. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted November 21, 2002 Share Posted November 21, 2002 DD's are good vs units as well Link to comment Share on other sites More sharing options...
Kryllith Posted November 22, 2002 Share Posted November 22, 2002 Are you playing non-CC, JediLoaf? The DD are good against walls/buildings in the original game, but they pretty much suck against them in CC (each shot doing only a point of damage). Kryllith Link to comment Share on other sites More sharing options...
JediLoaf Posted November 22, 2002 Share Posted November 22, 2002 I have Saga, and I don't really notice any difference in power, as I usualluy, just send the group over to the base, and keep a platoon or two back to protect the base... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 23, 2002 Share Posted November 23, 2002 DDs don't do 1 damage to buildings I think it more 3 or 4 but anyway....... Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted November 23, 2002 Share Posted November 23, 2002 They do 1 point of damage per laser. Shoot more than one laser at a time so you're both right. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted November 23, 2002 Share Posted November 23, 2002 They do 1 point of damage per laser. Shoot more than one laser at a time so you're both right. Link to comment Share on other sites More sharing options...
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