darcym Posted December 5, 2002 Share Posted December 5, 2002 Hi, After reading through threads in the lucasformums and general bumpf on the internet I have no realised I have confilicting views / no idea on how to use a mod. Here WAS my understanding........... 1.) you download a mod/skin/map from jediknightii.net (or somewhere else) 2.) This gives you a zip file with pk3 files inside. You unzip the zip file and put the .pk3 files in the gamedata/base dir on your client and / or server 3.) This then picked up the mod. Having doing some reading I have found out some interesting information and read some conflicting views that I am hoping someone can put right here...... 1.) when I have the .pk3 files do I unzip them and put the contents into gamedata/base ? or do I just put the pk3 files in ? 2.) Do I have to make seperate dirs for each mod ? ie the ultimate sabre mod, do I make /gamedata/base/ultimate_sabre then put either the pk3 files in or the contents of unzipped pk3 files ? 3.) How do I decide which mod to use ?? if I have for exmaple ultimate sabre mod 1 and ultimate sabre mod 2 and I want my server to use ultimate sabre mod 2 only, do I just remove ultimate sabre mod 1 ? or do I set a line in the config to say use mod /gamedata/base/ultimate_sabre_mod2 Is there a guide for setting / using mods on the both the client and the server ? thanks, Matt. Link to comment Share on other sites More sharing options...
Hekx Posted December 5, 2002 Share Posted December 5, 2002 1.) when I have the .pk3 files do I unzip them and put the contents into gamedata/base ? or do I just put the pk3 files in ? The game engine reads PK3s only. So extract the PK3 file into your gamedata/base folder. 2.) Do I have to make seperate dirs for each mod ? ie the ultimate sabre mod, do I make /gamedata/base/ultimate_sabre then put either the pk3 files in or the contents of unzipped pk3 files ? If some of the modifications require it, you should make a folder in your gamedata directory - gamedata/JediPlus Check the ReadMe for details on installation. 3.) How do I decide which mod to use ?? if I have for exmaple ultimate sabre mod 1 and ultimate sabre mod 2 and I want my server to use ultimate sabre mod 2 only, do I just remove ultimate sabre mod 1 ? or do I set a line in the config to say use mod /gamedata/base/ultimate_sabre_mod2 Whatever files are in your base / server's base folder, the game will read. If Ultimate Sabre Mod 2 changes some files from the original Sabre Mod 1, then you should use one of them. The modifications could conflict eachother. Is there a guide for setting / using mods on the both the client and the server ? If you have your own server, look around on these boards for some tutorials, if you're hosting it from your PC, you can use the in-game server creation or download JediRunner to create a config file. If you use the Dedicated server executables, you'll need a server.cfg with all the settings in. Link to comment Share on other sites More sharing options...
darcym Posted December 5, 2002 Author Share Posted December 5, 2002 Big help - thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.