mcgoo Posted December 8, 2002 Posted December 8, 2002 i have created a map with boxes that are breakable. i have stacked acouple of these boxes on top of one another. if i destory the bottom box, the top box stays in midair. is there anyway to make it so the top box falls after i destory the bottom one? and also, is there a way to change how much damage the boxes will take before they blow up? thanks
Dragarius Posted December 9, 2002 Posted December 9, 2002 If it is a SP level, you can trigger a script when the bottom box is destroyed to move the top box down. In a complex stack of boxes, this could be tricky to make it work 'naturally'.
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