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music changer maker 1.0


Samuel Dravis

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doesn't seem like its up yet...why don't you get it here:

 

MusicChangerMaker

 

this is the updated version, only the exe, the readme is below...

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JEDI KNIGHT II MODIFICATION

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Title : Music Changer Maker 1.01

Author : Samuel Dravis

E-Mail : n/a

Website : n/a

AOL IM: : SamuelDravis

 

File Name : MCM.exe

File Size : 18kb

Date Released : 12/11/02

 

Description :a mod that creates a custom music changer.

:that allows custom music tracks to play without having

:to edit scripts..

:lets you automatically autoexec your music changer.

 

Comments : You must have the VB6 runtime DLL.

: i left it out because of the size..

: i fixed a few bugs..the 'easter egg' for one..

 

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR

LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS

ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

 

TO INSTALL: put it anywhere..

to uninstall: delete this file:

mcm.exe

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Would renaming a zip to pk3 be acceptable so I don't have to dl pakscape?

 

theres no need to dl anything if you have a zip program, because a pak3 uses the same compression as a zip file. just rename your .zip to .pk3.

 

on my next version, i will try to put pak3 compression in MCM. it should have auto-making capability, that you just have to select the pk3 your files are in...i might even make it where it can compress mp3 files to a pk3.

 

do you think this would be a good idea or just a waste of time?

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are you sure you have executed the script?

 

to make it auto-exec, add 'mcm.cfg' to the autoexec.cfg file in your gamedata/base directory..you could also use the button in my program.

to make it exec in-game, open the console and type 'exec mcm.cfg'

 

make sure that the base dir in my program is correct...if it isn't, it won't work.

 

if that doesn't work, just tell me...

 

does the rest of the program work fine???

thanks for the intrest..

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