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Game Crashes!!!!


DF_Maverick

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ok everytime i go into multiplayer join a game. it loads, then the second i get into a game the screen fades and i get this message in the MP Console

 

----------------------------------

 

UI menu load time = 317 milli seconds

28 bots parsed

Loading vm file vm/cgame.qvm.

VM file cgame compiled to 1785675 bytes of code

cgame loaded in 11083968 bytes on the hunk

stitched 0 LoD cracks

...loaded 3289 faces, 78 meshes, 7 trisurfs, 0 flares

---------- Fx System Initialization ---------

----- Fx System Initialization Complete -----

WARNING: reused image gfx/hud/i_icon_medkit with mixed mipmap parm

WARNING: reused image gfx/hud/i_icon_medkit with mixed allowPicmip parm

WARNING: reused image gfx/hud/i_icon_medkit with mixed glWrapClampMode parm

CL_InitCGame: 51.27 seconds

3599 msec to draw all images

Com_TouchMemory: 806 msec

execing jk2mpconfig.cfg

TeRRoRiZeR*DRC* timed out

Mobious Berreta=]WaR[=: take it

Ravage was sabered by 3pyon

Z_Malloc(): Failed to alloc 32768 bytes (TAG_FILESYS) !!!!!

---------------------------------------------------------------------------

Zone Tag Bytes

-------- -----

BOTLIB 7196 ( 0.00MB) in 2 blocks ( 3598 average)

EVENT 4552 ( 0.00MB) in 19 blocks ( 239 average)

FILESYS 900358 ( 0.85MB) in 41 blocks ( 21959 average)

SMALL 17777 ( 0.01MB) in 1501 blocks ( 11 average)

MODEL_MD3 158960 ( 0.15MB) in 29 blocks ( 5481 average)

MODEL_GLM 3155244 ( 3.00MB) in 21 blocks ( 150249 average)

MODEL_GLA 9986388 ( 9.52MB) in 3 blocks ( 3328796 average)

SND_MP3STREAMHDR 3649132 ( 3.48MB) in 137 blocks ( 26636 average)

SND_RAWDATA 2946645 ( 2.81MB) in 184 blocks ( 16014 average)

IMAGE_T 70224 ( 0.06MB) in 627 blocks ( 112 average)

---------------------------------------------------------------------------

 

The zone is using 20896476 bytes (19.93MB) in 2564 memory blocks

The zone peaked at 28607303 bytes (27.28MB)

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

(Repeat): Z_Malloc(): Failed to alloc 32768 bytes (TAG_FILESYS) !!!!!

 

-------------------------------------------------------

 

 

ive installed and unistalled the game repeativly and have all my latest video drivers. and its patched to the latest version too. i have been playing this game for a bout a month and this is what happend out of the blue. (Yes the game did work before, this problem started) any help would be greatly apprieciated.

thank you

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I believe that has something to do with the allocated memory for JK2.

Do you have a lot of programs open at the time or was there a lot of effects in-game when that happened?

 

I'm not completely sure what's behind that error, but I do think it does have something to do with the memory.

 

How much RAM do you have?

You can use the command: /com_hunkmegs <value> into the console to change the amount of RAM JK2 can use.

 

I believe the best setting is 128 (128 MB) unless you have that or a lower amount of physical RAM. So I think 64 (64MB) is the best and default value..

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