DF_Maverick Posted December 11, 2002 Share Posted December 11, 2002 ok everytime i go into multiplayer join a game. it loads, then the second i get into a game the screen fades and i get this message in the MP Console ---------------------------------- UI menu load time = 317 milli seconds 28 bots parsed Loading vm file vm/cgame.qvm. VM file cgame compiled to 1785675 bytes of code cgame loaded in 11083968 bytes on the hunk stitched 0 LoD cracks ...loaded 3289 faces, 78 meshes, 7 trisurfs, 0 flares ---------- Fx System Initialization --------- ----- Fx System Initialization Complete ----- WARNING: reused image gfx/hud/i_icon_medkit with mixed mipmap parm WARNING: reused image gfx/hud/i_icon_medkit with mixed allowPicmip parm WARNING: reused image gfx/hud/i_icon_medkit with mixed glWrapClampMode parm CL_InitCGame: 51.27 seconds 3599 msec to draw all images Com_TouchMemory: 806 msec execing jk2mpconfig.cfg TeRRoRiZeR*DRC* timed out Mobious Berreta=]WaR[=: take it Ravage was sabered by 3pyon Z_Malloc(): Failed to alloc 32768 bytes (TAG_FILESYS) !!!!! --------------------------------------------------------------------------- Zone Tag Bytes -------- ----- BOTLIB 7196 ( 0.00MB) in 2 blocks ( 3598 average) EVENT 4552 ( 0.00MB) in 19 blocks ( 239 average) FILESYS 900358 ( 0.85MB) in 41 blocks ( 21959 average) SMALL 17777 ( 0.01MB) in 1501 blocks ( 11 average) MODEL_MD3 158960 ( 0.15MB) in 29 blocks ( 5481 average) MODEL_GLM 3155244 ( 3.00MB) in 21 blocks ( 150249 average) MODEL_GLA 9986388 ( 9.52MB) in 3 blocks ( 3328796 average) SND_MP3STREAMHDR 3649132 ( 3.48MB) in 137 blocks ( 26636 average) SND_RAWDATA 2946645 ( 2.81MB) in 184 blocks ( 16014 average) IMAGE_T 70224 ( 0.06MB) in 627 blocks ( 112 average) --------------------------------------------------------------------------- The zone is using 20896476 bytes (19.93MB) in 2564 memory blocks The zone peaked at 28607303 bytes (27.28MB) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- (Repeat): Z_Malloc(): Failed to alloc 32768 bytes (TAG_FILESYS) !!!!! ------------------------------------------------------- ive installed and unistalled the game repeativly and have all my latest video drivers. and its patched to the latest version too. i have been playing this game for a bout a month and this is what happend out of the blue. (Yes the game did work before, this problem started) any help would be greatly apprieciated. thank you Link to comment Share on other sites More sharing options...
Hekx Posted December 13, 2002 Share Posted December 13, 2002 I believe that has something to do with the allocated memory for JK2. Do you have a lot of programs open at the time or was there a lot of effects in-game when that happened? I'm not completely sure what's behind that error, but I do think it does have something to do with the memory. How much RAM do you have? You can use the command: /com_hunkmegs <value> into the console to change the amount of RAM JK2 can use. I believe the best setting is 128 (128 MB) unless you have that or a lower amount of physical RAM. So I think 64 (64MB) is the best and default value.. Link to comment Share on other sites More sharing options...
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