WhiteShdw Posted December 16, 2002 Share Posted December 16, 2002 I'm not sure if this has been discussed before, but has anybody noticed that func_glass doesn't work properly when compiled with Q3map2? What i mean by that is that, when destroyed you don't see the glass shards. When you compile a func_glass in Sof2map, you see glass shards when you destroy a func_glass. In Q3map2 you don't see anything. I haven't checked any other func_breakables. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.