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func_glass with Q3map2


WhiteShdw

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I'm not sure if this has been discussed before, but has anybody noticed that func_glass doesn't work properly when compiled with Q3map2?

 

What i mean by that is that, when destroyed you don't see the glass shards. When you compile a func_glass in Sof2map, you see glass shards when you destroy a func_glass. In Q3map2 you don't see anything.

 

I haven't checked any other func_breakables.

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