ondrahosek Posted December 22, 2002 Share Posted December 22, 2002 I have now made a new script for JK2. Use it to simulate Matrix Bullettime. For extra effect, start cheats, as only then can timescale be used. How to install: [*]Download the file [*]Unpack it into GameData\base [*]Fire up the game (MP) [*]Type "exec bullettime.cfg" into the console [*]Type "bind <key> vstr coderunner", replacing <key> with a key of your choice. [*]Start a map [*]Press the assigned key [/list=1] Anti-frust tip: Create or edit the autoexec.cfg file in GameData\base with those two lines: exec bullettime.cfg bind <key> vstr coderunner Then the mod will fire up and bind the key, and you can boot up a map straight away This is the file: http://www.freewebs.com/ondrahosek/bullet.zip Unzip to GameData\base. Post comments by pressing "new reply"!!! Link to comment Share on other sites More sharing options...
Bilbo Skywalker Posted December 22, 2002 Share Posted December 22, 2002 cant you just bind *key* thereisnospoon ? Link to comment Share on other sites More sharing options...
ondrahosek Posted December 23, 2002 Author Share Posted December 23, 2002 Tried that, didn't work for me. Did it work for you??? Link to comment Share on other sites More sharing options...
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