Brandoise Posted December 25, 2002 Share Posted December 25, 2002 Does anyone know how to use teleporters in MP? THanks guys for all the help Ive been given this week, I've mapped more than I thought I EVER would!! Link to comment Share on other sites More sharing options...
Mech-Ryu Posted December 25, 2002 Share Posted December 25, 2002 -Hightlight the brush you want as the teleport -Right click the grided thing -Choose trigger, and make it trigger_teleport (near bottom of list) -Unhighlight the brush (esc) -Right click again on grid and choose target, and then target postion -Now unhighlight -Go back and highlight the teleport brush you made, and press n, enter the key as Target and value Tele1. -Close the n menu, and unhighlight -Go to the target_postion, highlight that and press n, enter the key as targetname and value as tele1.... Iv managed to get it to work, but the brush I make as the tele ends up being invisabel in game, I textured it water 2, I dont know if this is the same for other shaders or textures. Also on the topic of Teleports. Is there an teleport textures out there I and everyone else can use. Iv seen it in the stargate map and some others. If so post a link or your own texture here... Hope that little guide helps, its the best I can do to explain. Link to comment Share on other sites More sharing options...
Brandoise Posted December 25, 2002 Author Share Posted December 25, 2002 hmm doesnt seem to work I'll keep working on it, thanks though! Link to comment Share on other sites More sharing options...
Lord Reye's Posted December 25, 2002 Share Posted December 25, 2002 The teleporting pad goes invisible so if you need that water make a new brush:D Link to comment Share on other sites More sharing options...
Eagle_e7 Posted December 28, 2002 Share Posted December 28, 2002 Try this method: -Create a brush that you want to trigger the teleport itself, it needs to be big enough for the player to step through. -Highlight the brush and make it into a "Trigger_multiple" -Press "esc" and make sure everything is deselected then rightclick for your menu and select "Target_Teleporter" -press "esc" again to deselect then select the first brush that you created again. -With the first brush (Trigger_Multiple) STILL selected hold down "shift" and select the "Target_Teleporter" -With both brushes selected press "ctrl+K" you should see a line connect the two -Deselect everything again and go to the area you want the player to emerge. -Right click where you want the player to emerge and select "misc_teleporter_dest" -Deselect everything again -Select "Target_Teleporter", with "Target_Teleporter" still selected hold down "shift" and select "misc_teleporter_dest" -Press "ctrl+k" That should work:D Link to comment Share on other sites More sharing options...
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