ook_typhon Posted December 30, 2002 Posted December 30, 2002 lol Thats what I was about to post til a read this
Lord Reye's Posted December 30, 2002 Posted December 30, 2002 here's what i did i made a target_speaker then made a key: noise music/mymapname/your.wav
Eagle_e7 Posted December 30, 2002 Posted December 30, 2002 Press "n" to go into your entity properties then select "worldspawn" right at the bottom then type in Key: music Value: music/ns_streets/narshaada_action Replacing the value with the music track of your choice. Also worth a mention is that i think if your using a custom music track it needs to be zipped into a pk3 keeping the "music" file structure intact and placed into your base folder.
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