P4ulo Posted January 11, 2003 Share Posted January 11, 2003 Hi all, Im starting with jk2 videos. I use cl_avidemo, get screenshots, then i convert em,etc It works fine. The problem is: I have big sized demos, and i want to get only some part of the demo, per example, i want to start cl_avidemo at 10:00 minutes of a certain demo and then stop ant 12:00. Q3 engine cant take up to 10000 screenshots in a folder, so what i would need was some way to manage the demo, like fast forwarding, stop, start cl_avidemo, etc This is something that works for other games in quake 3 engine, but it doesnt in jk2. I ve tried to do some scripts, but everytime i hit a key or try to call console, the demo stops and jumps back to setup menu. I also tried something like: cl_avidemo 20;demo xxx;timescale x; wait xxx; timescale x But all i get is some weird graphics, stuff like crosshairs and stuff, no demo showed. Any solution? Why does it work in quake 3 and not in jk2? Ty Link to comment Share on other sites More sharing options...
Bilbo Skywalker Posted January 12, 2003 Share Posted January 12, 2003 hey hey vood00d, i believe det or someone answered your question on the TWL page Link to comment Share on other sites More sharing options...
P4ulo Posted January 12, 2003 Author Share Posted January 12, 2003 Hi , never thought i would find u in here. Tks for Teh reply I need help out here! Link to comment Share on other sites More sharing options...
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