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Question about fire shaders.


Marzgog

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Thank you... Onward to the next question... I am placing the light sources by left clicking in the 2D window and choosing "light".

They show up and theres the pop-up window asking about how strong the light should be... Well i set it, and klick "done" or whatever... they show up as neat little octahedrons. When i run Fullvis it complains about "The connection timed out, assuming the BSP process failed. Make sure you are running a networked version of G3Map? Otherwise you need to disable BSP monitoring in preferences.", i click "OK" and it still does the "magic"... ...when i try to run the map in JK2 it is too bright in fullscreen, and when i press Alt + Enter the colors are OK, but there are no lightspots, it all looks like there was an even lightsource on every surface.

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it sounds like you need to either edit your project settigns / preferences / something, and then you won't get compile-time errors about network BSP monitoring, and second, it sounds like you've got the map in fullbright, but then ALT-ENTER fixes is - This sounds strange to me.

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