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welding a door shut


Takeoffyouhoser

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well, I am making a single Player map btw...

that sounds like a good idea there... with the sparks... but i wanted Kyle to get stuck in the room, due to the fact that the door is being welded shut....

i think those sparks wouold work well for this...but, is there a trigger to deactivate something? I'm going to need this door un-openable after kyle walks through it...

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