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Basic scripting won't work!


boinga1

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OK, I read the icarus manual and all. I go to Radiant, make a tiny little test room. In it, i place some lights, a spawn point, a trandoshan with NPC_targetname trandoshan1, and two waypoint_navgoals, with targetnames #1 and #2. compile that and all, no problem. Then I go into behaved. I add an affect "trandoshan1". Insert "Task ["walk to #1"]"-"set ["SET_NAVGOAL" "#1"]". i add a dowait for "walk to #1". II then repeat the process using #2 instead of #1. There are two "set" commands to use. I have used the lower one. When I try to use the top one, it has Include Error!!! where the SET_NAVGOAL should go. Can anyone help me, and am i in the wrong forum?

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Yeah, here's an address to the tutorials of Old Master Kengo:

 

http://www.geocities.com/kengomaps/

 

They are good, at least in the beginning of your path. There were no tutorials at all in the good old times, when I was young and started on the glorious, if painful, road of ICARUS scripting...

 

Best way to learn ICARUS is to try'n'try and read the Raven scripts.

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