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Need help with Forcefields/ poss. lag


Takeoffyouhoser

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I made a hangar that i want to open to an outdoor terrain.. This terrain will be about 2500 brushes total. I can go either way making an openable hangar door, or making jsut a forcefield...

 

My question is

 

If i were to make jsut a forcefield, and with the terrain, would that cause much of a slowdown on older Pc's ?? or would i be better off making a Hangar door that opens up, to block all the stuff being drawn all at once?

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My guess is, yes it will create slowdown, esp. if you're viewing the 1500 brushes of the outdoors and whatever brushes you have indoors, I start to get slowdown at about 2200 and im on a 1ghz athlon w/ 256mb RAM.

Would probably be better off making just a door or making the outdoor terrain brushcount less...you can always try it yourself to see...

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Originally posted by Takeoffyouhoser

My question is

 

If i were to make jsut a forcefield, and with the terrain, would that cause much of a slowdown on older Pc's ?? or would i be better off making a Hangar door that opens up, to block all the stuff being drawn all at once?

 

Unless you're using an area portal or a hint brush, even if you use a Hangar door it's still going to draw the terrain, and you'll most likely get slowdown if you look in it's direction.

 

The real question you should be asking is : do I really need 2500 brushes worth of terrain? See if you can cut back... remember, playability is one of the most important aspects of mapping.

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The real question you should be asking is : do I really need 2500 brushes worth of terrain? See if you can cut back... remember, playability is one of the most important aspects of mapping.

 

maybe i can cut it down to 1900... lol

 

I may be able to make a low brush count terrain and add 90 trees to hide it!! :) and jsut make it non-playable

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