Johnny-Rico Posted January 23, 2003 Share Posted January 23, 2003 I want to make a door with a key or a code in mp is it possible? if yes how do u do it? if no so i guess i have to make a hidden trigger so no one will know abt it just the peeps i want 2? Link to comment Share on other sites More sharing options...
MccMadCouncil Posted January 24, 2003 Share Posted January 24, 2003 I dont think you can do that with mp but for an idea you could make a bunch of buttons and the player has to choose the write one just a thought Link to comment Share on other sites More sharing options...
Johnny-Rico Posted January 25, 2003 Author Share Posted January 25, 2003 can u like make few buttons that u need to push them in the right order and the door will open? Link to comment Share on other sites More sharing options...
MccMadCouncil Posted January 27, 2003 Share Posted January 27, 2003 Originally posted by Johnny-Rico can u like make few buttons that u need to push them in the right order and the door will open? I dont think so maybe in a single player map because i think that involves a script to do that maybe someone else can anwser you but i dont think it can be done Theres something else you can do if you dont want other players to know about it make a breakble wall somewhere hidden only problem is when you break it will be open until the map is reset by the sever Link to comment Share on other sites More sharing options...
Dragarius Posted January 28, 2003 Share Posted January 28, 2003 You can have a button that doesn't 'look' like a button. Maybe an off wall texture with the trigger_multiple in front. Then just tell the people you pick where to push. Link to comment Share on other sites More sharing options...
yangyan Posted January 29, 2003 Share Posted January 29, 2003 For SP Actually you make a NPC_imperial (Or whatever) and tick the Commander box. Then you make your button, turn it into a func_usable (If you want it to change color that is) and put your trigger_multiple in front. Go back to the NPC_imperial and add a "message" key and any value you want (Will be used for a target). Go to the trigger_multiple and add "targetname" and whatever value you used for the "message" key. Then just make the door like you normally would. In the game the player kills the Inperial and gets the key. Walks to the door and the door opens. If no key it will go "You need a security key". There are many ways but this is a one I know. It is a simple method. Check out the definition box in Radiant for furthur details. For MP It is impossible. MP doesn't support keys and codes. Link to comment Share on other sites More sharing options...
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