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2 questions......dont worry...


Crazy_Ivan

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Ok I was always wondering "Hmm how would I go about making those lights where you can actually see the light emitting from it?.....(this probably doesnt give you a clue what im talking about so look at Dad*Mad's snow pack)

 

Another feature I would like to add to my map someday is rain. Can someone direct me to a tutorial explaining how to implement it, or if you got the time......just tell me. Thanks guys and gals

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I've seen Dad*Mad's snow pack and I still don't know what you're talking about... could you put up a screenshot? Or at least be more specific as to where in the two maps included in the snow pack is the effect you'd like to replicate?

 

As for your second question, it depends on whether you're making a SP map or an MP map. Adding rain to SP is quite easy; however, adding rain to an MP map is a bit more complicated. The only map that i've seen do it is that latest incarnation of the Kamino platform (not sure who the author is), and I'm not quite sure myself how they accomplished it.

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I've heard it was not implemented in JK2, it's a thing from Q3... ...someone has just copied the shader from the Q3 shader files, and made it work in JK2... you just need to get the right text / make it yourself... :) BTW, if you get it, send it to me... :)

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Here, for the both of you:

 

Beam shader, copy this into notepad, save and rename the extension to .shader, don't forget to edit the texture paths accordingly.

 

textures/foldername/beam01

{

qer_editorimage textures/foldername/beam01

surfaceparm nodamage

surfaceparm noimpact

surfaceparm nomarks

surfaceparm nodlight

surfaceparm nonsolid

q3map_nolightmap

q3map_novertexshadows

{

map textures/foldername/beam01

blendFunc GL_ONE GL_ONE

}

}

 

Download this texture and place it in your textures directory, should work, or you can always make your own. http://www.nrgteam.com/downloads/beam01.tga

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