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mouths moving in cutscenes


Takeoffyouhoser

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The models need to have the right weighting and stuff for that to work. All the default models, except for things like stormtroopers and such, will work.

 

There's a talking command or something in ICARUS which does that. Unfortunatly, it's not as good as the stuff from the UberTools Q3 (Ritual's Q3 engine enhancements, three years old and better than most new Q3 games...), which can extract movements from speach, but it gets the job done.

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