SunBurN Posted January 27, 2003 Share Posted January 27, 2003 I have a question about ambient lighting. I released my maps to few beta testers and I've been told they're "too dark" in places so I took some advice and tried ambient lighting. First I set the values in worldspawn and I started with an ambient value of 25 and using a bluish _color. Well after it compiled and I tryed the map in game, I didn't notice any real difference. So, next I upped it to 35, then to 100 and still the same result, no real improvement. So my question is, what value should I use? Is it the color I've chosen that's problem? Or is the value too low? Any help or advice would be greatly appreciated. Thanks, SunBurN Link to comment Share on other sites More sharing options...
SunBurN Posted January 27, 2003 Author Share Posted January 27, 2003 Anyone?? Link to comment Share on other sites More sharing options...
Eldritch Posted January 27, 2003 Share Posted January 27, 2003 You should be able to notice values of 25 and 30 in ambient light. The keys to be entered into the worldspawn for white light (or regular light, if you prefer) are: key: ambient value: 25 key: _color value: 1 1 1 How did you key yours in? Link to comment Share on other sites More sharing options...
SunBurN Posted January 28, 2003 Author Share Posted January 28, 2003 I went to the "k" color window and selected the blue color I wanted then I used the values for that color which were.. 0.000000 0.501961 1.000000 Are you saying that I should've used key: ambient value: 25 key: _color value: 1 1 1 even if I wanted a bluish toned ambeint light? Link to comment Share on other sites More sharing options...
Eldritch Posted January 28, 2003 Share Posted January 28, 2003 No, I was saying for regular white light you should've used the value of 1 1 1. I was just using that as an example for how to implement it - I didn't know what color value you were planning on using. Are you positive that you've entered the values in the worldspawn entity? Link to comment Share on other sites More sharing options...
rgoer Posted January 28, 2003 Share Posted January 28, 2003 You must have made some kind of mistake not to notice an ambient value of 25 in your map... I was doing almost the same thing, a bluish ambient light for the dark parts of my map, and I found 25 to be too much. I use 10, and it still looks too washed-out to me... anyway, just for clarity's sake, here is a steplist that works, 100% of the time, if you follow the steps completely and carefully: 1. deselect everything with escape key. 2. press the n key to bring up the entity editor. 3. scroll down in that list to find the worldspawn entity. 4. select worldspawn. 5. add key: ambient with value 10. 6. add key: _color with value 0.9 0.91 1 7. compile a fullVIS and you will notice a difference. Link to comment Share on other sites More sharing options...
SunBurN Posted January 28, 2003 Author Share Posted January 28, 2003 Are you positive that you've entered the values in the worldspawn entity? Yes! rgoer: I think maybe it was the value of _color I was using which is why I couldn't see the ambient light. Thanks for the instructions, I'll give them a try right now!! SunBurN Link to comment Share on other sites More sharing options...
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