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Ambient Lighting.....


SunBurN

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I have a question about ambient lighting. I released my maps to few beta testers and I've been told they're "too dark" in places so I took some advice and tried ambient lighting.

 

First I set the values in worldspawn and I started with an ambient value of 25 and using a bluish _color. Well after it compiled and I tryed the map in game, I didn't notice any real difference. So, next I upped it to 35, then to 100 and still the same result, no real improvement. So my question is, what value should I use? Is it the color I've chosen that's problem? Or is the value too low? Any help or advice would be greatly appreciated.

 

Thanks,

 

SunBurN

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I went to the "k" color window and selected the blue color I wanted then I used the values for that color which were..

 

0.000000 0.501961 1.000000

 

Are you saying that I should've used

key: ambient

value: 25

 

key: _color

value: 1 1 1

 

 

even if I wanted a bluish toned ambeint light?

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No, I was saying for regular white light you should've used the value of 1 1 1.

 

I was just using that as an example for how to implement it - I didn't know what color value you were planning on using.

 

Are you positive that you've entered the values in the worldspawn entity?

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You must have made some kind of mistake not to notice an ambient value of 25 in your map... I was doing almost the same thing, a bluish ambient light for the dark parts of my map, and I found 25 to be too much. I use 10, and it still looks too washed-out to me... anyway, just for clarity's sake, here is a steplist that works, 100% of the time, if you follow the steps completely and carefully:

 

1. deselect everything with escape key.

2. press the n key to bring up the entity editor.

3. scroll down in that list to find the worldspawn entity.

4. select worldspawn.

5. add key: ambient with value 10.

6. add key: _color with value 0.9 0.91 1

7. compile a fullVIS and you will notice a difference.

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Are you positive that you've entered the values in the worldspawn entity?

 

Yes! :)

 

rgoer:

 

I think maybe it was the value of _color I was using which is why I couldn't see the ambient light.

 

Thanks for the instructions, I'll give them a try right now!!

 

SunBurN

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