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camera protals?


Johnny-Rico

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this is actually really simple...i just learnt how to do it in about 3 minutes after looking at kejim_post.

 

OOOOOOOOK.....build your panel or whatever the player stands in front of...it doesn't matter, it's just for show. Make a trigger_multiple in front of it, facing at the panel, with the use key flag set. add the key target, value sec_cam1.

 

now, in the room, where u want your camera, right click, and select misc>misc_camera. place the entity where you want your camera to view from (like in the top corner of a room etc). add the key targetname sec_cam1, target sec_cam1_look and script_targetname sec_cam1. Now, right click again, and select target>target_position. put this where you want your camera to look. i believe this can also be a person or anything that can hold a targetname key. Add the key targetname sec_cam1_look.

 

and that's it...just compile it, run it, and away you go...simple! if you can't get it working let me know and i'll send u the .map

 

if you want to have one where you cycle through several cameras, add the key target2 sec_cam2, and make a second camera (with targetname and script_targetname set to sec_cam2), target3 sec_cam3 etc.....not sure the maximum you can have...experiment!

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