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Concerning music


000nate

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I have one of my songs in position and playing and looping, however I want to switch to different music in mid game when the person gets to a specific location, is there a way, and if there is is it possible to make the music fade out than have new music fade in?

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hmmm...i'm sure the other yoda's will correct me, however...

 

if you use a standard target_speaker, set to "global" and "looped on" as opposed to the worldspawn music key, then you can simply use triggers to turn off your target_speaker and turn on another one with your new music.

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