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need a LOT of help please....


MASTER Siggeman

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Posted

Does anyone know how to make desann regular sized (like kyle) in the game? I figured out how to do it in just the cutscenes by editing the npcs.cfg but that doesn't help my problem.

 

And another thing: where can i get surfaces for re-skinning. (More specifically cloth for jedi-robe-type-stuff)

 

:confused:

Posted

the NPC scaling values in npc.cfg should do the job. If not perhaps it's hardcoded to be that large, then no one can help.

 

For textures you can use Photoshop or PSP to generate some cnavas effect over a beige background, that ususally solve the problem when it comes to clothing.

Posted

If want I can make you some base textures for jedi robes, just tell me what colors do you want for them.

 

Another choice is to search the web for clothing textures, there are a lot of sites with free ones.

Posted

thanx for the offer but i couldn't have u make textures for me. i don't wanna waist your time. this is all just an idea and i might never even complete/release it.

 

i'll just surf the web for stuff and hope i find something. :)

 

but thanx anyway.....

Posted

I ran into the same trouble re-sizing Desann in SP. I always liked to switch him out with Vader, and make him alot broader.

 

What I found was that changing the scale would work fine as long as I commented out the figures for his height, width, and crouchheight, like so:

 

Desann

{

fullName "Desann"

playerModel desann

saberColor red

rank captain

reactions 3

aim 3

move 5

aggression 3

evasion 5

intelligence 5

hfov 160

vfov 160

scale 135

// height 78

// crouchheight 42

// width 18

playerTeam enemy

enemyTeam player

// race human

class desann

yawSpeed 120

walkSpeed 55

runSpeed 200

snd desann

sndcombat desann

sndjedi desann

health 500

dismemberProbHead 10

dismemberProbArms 35

dismemberProbLegs 10

dismemberProbHands 50

dismemberProbWaist 10

}

 

Then set the scale to 100 (where he'll be Kyle's size) or bigger or smaller, or whatever you want. The models seem to be pretty flexible until you pass 160 or so.

 

You can also break down your scaling with "scalex" "scaley" and "scalez" to skew a npc's dimensions, like making him short and fat or tall and skinny.

Posted

oh wow, thank you!

 

but 1 little !STUPID! n00b question: do i have to add in the // before the height, crouchheight, and width?

 

sorry, i'm just kinda dumb like that lol :D

 

**never mind.....i figured it out. thank you very much! :)

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