holgario Posted January 29, 2003 Share Posted January 29, 2003 i´m back with questions, as i promised... 1. how can i make stormtroopers run arround? the remain a the spot a placed them and start shooting at me...but thtas all. 2. i am not able to rotate objects like cargoboxes. what am i doing wrong? so long holger Link to comment Share on other sites More sharing options...
Bell Posted February 5, 2003 Share Posted February 5, 2003 1.) post the script you are using for them. 2.) do you mean have them rotate in game or when you place them you want them to face a certain direction? Link to comment Share on other sites More sharing options...
holgario Posted February 9, 2003 Author Share Posted February 9, 2003 2) solved, thank you! 1) i´m not using a script yet. i don´t know anything about scrpting. where can i find a script or a tutorial to writing one? and now i have new probelm: to use lighting in my level i tried to compile my map in the fullvis-mode. when i play the level all rooms are 100% lighted. what is wrong? tank you holgario Link to comment Share on other sites More sharing options...
dvader28 Posted February 9, 2003 Share Posted February 9, 2003 to make an NPC run around in combat, place combat points around your map (right click grid view, select point> point_combat). NPC's will move to the nearest combat point and do what it tells them (press N to select options such as crouch, flee etc). If you don't have enough combat points for all your enemies, then some will still stay where they are. hope that helps....non-combat movement has to be done with scripting - let me know if you want to know how to do that Link to comment Share on other sites More sharing options...
Bell Posted February 9, 2003 Share Posted February 9, 2003 the lighting problem is an old yet unsolvable one if it is the one i'm thinking of. you can only have so many light emmitting surfaces and entities inyour map. also, your map cannot exceed a certain size - because of the light grid. but here is what i've tried to do before, put this in the worldspawn key: gridsize value: 1024 1024 1024 you can try 128 and 512 as well. many textures you may have used might have a surface light parm that may not be neccessary to light the area; switch those textures, and try to reduce the amount of light entities in your map. make sure your map does not go beyond the 5,000 ish grid line in any one axis. If it is a long map, consider condensing it to 2 levels, section on top of section. This method worked for one of my maps. I added on a section and next thing i know its rediculously bright and nothing i did changed it; except putting that section underneath. And the dreadfull but sure fix; start cutting your map down in size till it works, yuk. Link to comment Share on other sites More sharing options...
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