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qvm's and cgame :)


cb007sax

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Okay, this is getting me very angry. I compiled my code into the standard .qvm files. The serverside game qvm works great, and any mods i make, i can see them in the game. the cgame qvm however is a different story. I put all my qvms in the vm directory of my \TestMod directory, so they are in \TestMod\vm. They are named jk2mpgame.qvm cgame.qvm and ui.qvm. jk2mpgame.qvm as i said will work with the game, and i can actually see the mods i made in my code work. On the cgame side, i have tried editing the hud, so i edited cg_draw.c, i get no difference in the mod. I actually gutted and took out all the code to every function in cg_draw.c and still i get the same hud. I take the cgame.qvm out of the directory and its exactly the same in the game as if cgame.qvm were in the \TestMod\vm directory. Anyone know what could be wrong?

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Put them in pk3's, perhaps?

 

The qvm handling for Server-game and Client-game must be different. While I haven't hacked away at the HUD directly, I've changed what displays in spectator, and that seemed ok. I've always had it all pk3'd up, though.

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