Cygnusx3 Posted February 6, 2003 Share Posted February 6, 2003 There are no villians left of which to dispose. I need health and especially sheild power. I can see resupply units on the next level up. There is a ramp that must extend outward to an isolated structure that has one locked door. I've had to jump to this structure since the ramp leading to it was partially destroyed by an enemy mine. I've been the usual back and forth, up and down ad nausium and can't seem to get anywhere. After the bar which I thought I would never get out alive, I was looking forward to not being stumped for a while. Oh, well. Will anyone tell me what I am missing? Please? Link to comment Share on other sites More sharing options...
Sam Fisher Posted February 6, 2003 Share Posted February 6, 2003 i can give you a walkthrough of that level if you want it... Link to comment Share on other sites More sharing options...
Cygnusx3 Posted February 6, 2003 Author Share Posted February 6, 2003 Outstanding! Link to comment Share on other sites More sharing options...
Samuel Dravis Posted February 6, 2003 Share Posted February 6, 2003 -------------------------------------- Walkthrough for Level 8 (ns_streets) Force Powers Gained - None -------------------------------------- Bartenders and "Garbages" Welcome to the world of honkin' big levels. Yeah that's right, I said honkin'. You start out with no weapons drawn, and you're unable to use any force powers. This is to stay inconspicuous. Head out straight and then over to the left. go through the rusty red door to get into the bar. After being searched by the two green guys, walk over to the center area to talk to the bartender, and sit through a little cutscene. He sets off an alarm that alerts a bunch of guys to come after you...now you can whip out your saber and have some fun. After killing all the guys, go back to the door where you came in just to get your bearings. With your back to the door, the bar should be in front of you, and there is a doorway leading to a room in the far left corner. Go in there, and you will notice that one of the cabinets along the wall can be moved using Force Push. This reveals a secret, with some health canisters and ammo. Grab the stuff and then head up the ramp to an office overlooking the bar area. Climb up the stairs and hit the switch. This lifts the security shield that was hiding the bartender. Go back down into the main area, walk behind the bar, and hit the red switch on the column in the center. you will see a cutscene showing Kyle interrogating the bartender, and he tells you to follow the garbage collectors. Move to the entrance door again, with your back to it. Look to the right, and you'll see a ramp leading upward. Follow it all the way to a different area of the bar's second floor. Go out the door that's directly above where you came in. I suggest that here you should switch to the DXR-6 disruptor rifle...you probably have picked it up by now. It will be invaluable in this level, because of it's scope and powerful charged beam. -------------------------------------- Outside, aka Sniper Heaven Walk forward slowly, just enough so that the door opens. Use the scope (alt fire) to zoom in on the cow head guy in front of you across the way, and zap him. To your immediate left, out on the ledge, is a greenhead. Kill him, and then look slightly up and to the right. Far across on the building across the way, you will see three windows. Snipe in close and take out the two greenheads there. Still by the doorway, look to your immediate right to see a cowhead up on a different ledge... same deal.....snipe 'n zap. Move out on your ledge to the right, towards the higher ledge where you just shot the cow head. Walk carefully forward, scanning that same ledge, until you can see another greenhead waiting; snipe! Head back to the left, past the door you just came out of, and continue on the ledge around the corner. Kill the few guys that are there, and make your way across to the door on the other side (underneath the 3 windows where you sniped the greenheads). go through, but don't take the lift up to the second level just yet. Look up through the two holes in the floor...there should ba a cowhead peering down through each of them. Lob some grenades up at them, and then take the lift up. Here you'll find a few different enemies, and some goodies on the floor. From here, you can either go towards the doorway, where a large crate is blocking your path, or head through the huge hole in the wall, where you'll find a few health canisters. Both ways actually lead out to the same ledge, so it doesn't matter what order you explore in. To get out on the ledge through the doorway, use Force Push to move the block...it will knock a greenhead off the edge. Once you move out on this ledge, you'll notice a greenhead is firing at you from way across the gap, a few levels up. Move back into the room, use the walls for cover, and snipe him. Go back out on the platform, and jump to the balcony to the left. -------------------------------------- A Few Good Snipers... Go down to the bottom of the ramp and hide in the dark corner, slashing anyone that comes by. Peak out and across the way to snipe anymore greenheads that may have popped up. Go up the ramp, all the way to the top, and enter the door. in this small room will be another door, and a lift. You can grab a health canister by going through the door and straight down the ramp into a small area with a window. Kill the guys, and head right back up the ramp. Now take the lift. Walk through the short hallway, but don't go back out into the open yet. Do you see the detonators on the little bridge? They explode when you get near them. Inch forward enough so you set them off, then look down to your left. On a far away ledge is yet another greenhead. Snipe his ass, then jump over the broken section of the walkway to the larger structure. Look way up to one of the highest levels and you should see one final greenhead...take care of him, and you shouldn't have to worry about being sniped anymore! Now you need to get inside this big structure. However, the door is locked. That's ok...stand on the steps by the door, and take a few jumps to get up on the roof. It's a bit tricky, but possible. Break the glass and drop through, then push the blue button. You'll see a diagram showing a walkway just extended to the structure...go out the door, and you'll see it on the side. -------------------------------------- More Fun Outside Walk over the new plank, down the hallway and on the right, you'll see a lift, but no button. Go through the next door and around the corner to the boxes. You must use Force Pull and Push to get the box onto a large switch, which brings down the lift for you. Get on the lift, look back at the box you just moved, and use Force Push again to move it off of the switch. Up you go, and then move through the corridor and out onto an open area with a switch on the right wall. Pressing it will make a ramp drop right behind you. Move up the ramp all the way to the top, but down go around the corner to the right. Sneak forward along the right wall, and peer to your left. Take out the sniper on the far ledge. Now, sneak along the left wall, peering around to the right to take out 2 snipers. You really have to zoom in to see both of them. Now it's safe to continue up the thin ramp. It leads you up on a roof, with three skylight windows and a greenhead. Drop through any window and kill the enemies inside. If you look to the right out the window in this room, you should see three guys firing at you from a hovercraft. Kill them all and it will start moving. There is only one open door out of this room; take it and ride the lift up. Go out the door at the top, but don't go out yet. Kill the cowhead in front of you, but try to stay hidden. Peek around to the right and snipe the greenhead across the gap. -------------------------------------- The Secret Up Top Now you can continue along your ledge. Follow it around, and be careful of the cowhead in the middle. He will blow up a middle portion of the walkway, but you can still jump it. Hop over, then run straight to the wall and stop. Notice the sloped part of the building to your left? Climb up all the way to the top, then jump up to the high platform. You'll find a secret stash of goodies up there. Go back down, retrace your steps to the lift and get back into the room where you sniped the guys in the hovercraft. -------------------------------------- Get Your Feet Dirty Break the window on the right and jump out. From here you can make your way over to the hovercraft and jump on. Leap off to the right where you see the lift switch, then ride it up. Be very careful of the glass walkway in front of you. It can break, and its wired with a detonator. After it explodes, make your way to the other side, and walk forward to see a pool of water with arcs of electricity. Avoid this for now, and look left at the barrel in the corner. Shoot it, and it will blow out the wall. Go through the hole, and then shoot the sparking electrical pipes to burn them out. The pipes by the water will no longer be sparking either. Go back out, and use Force Pull on the walkway to extend it. Go forward, and then jump up to the ledge on your left. Kill the enemy and then throw the switch that the robot is working on. If you look down over the edge, you'll see a long mechanical arm with yellow and black hazard stripes on it. Jump down, and Kyle makes a comment about the garbage haulers in front of you. Use Force Pull to bring the 2nd arm towards you. Jump to it, and then look ahead of you along the wall. There are a number of access panels, and one of them will be propped open. Hop down into the garbage hauler, and then hop into the vent when you pass by. (Note - I have not been able to do this personally, even after trying for a half an hour...if you can do it, without cheating of course, please send me a message). At the top of the passage turn right, and then you will be able to go up an additional ramp, or go a bit further and proceed downward in another area. By going up the first ramp, you will retrieve some goodies and head out via the vent you saw out by the R5 unit. By going down the other ramp, you will see an explodable container with some health canisters by it. Blowing up the crate will feed you out right on to the garbage hauler you rode to find this area in the first place. Explore these passageways as much as you like, but when you are done, get back on to the garbage hauler. Switch to Force Push as it starts moving. After you pass the open hatch, it will slow down as you come to a red and green light on the right side. Use Push on the light to change it to blue. You'll keep moving and come up on a 2nd light. Do the same thing, and then the hauler will carry you on to the next level. -------------------------------------- Walkthrough for Level 9 (ns_hideout) Force Powers Gained - Force Jump Rank 2 -------------------------------------- Investigating the 1st Dumpster As soon as the level starts, look up to your left and you'll see three tubes on the wall. Jump up to these before the garbage hauler moves any further. From these tubes it's a short jump up to the first secret area, where there are regen units for ammo and shields. Hop down from here, grabbing the health canister on the way. Continue making your way down until you get to the area with the black droid standing in the corner. Move past the droid and through the door, into the large garbage processing room. Turn right and follow the wall of the room. Walk into the first open door you come to (should be around the corner on the right). Shoot the explodable crate to break a hole in the wall, exposing a secret area with a couple greenheads, a health canister, and an ammo regen unit. Now go back out into the big room, and continue along the right wall. Go through the next door, and you'll see a large glass panel, and some crates stacked up. Turn left and go to the edge of the room. Use Force Pull to move the crate, then jump over it and crouch through the passageway. Kill the greenhead on your left, then continue right until you hit a large dumpster. This dumpster is hiding the way to the next area of the level. Notice that you can use Force Push on it, but there's something blocking it from the other side...another dumpster! You'll have to go around and move the obstruction. Make a mental note of this location, and then go back out to the main room. -------------------------------------- Jumping Puzzles/The Second Dumpster Examine each of the four huge garbage compactors. One of them will have a chute on the side that is not blocked by a dumpster. Jump up inside it, and you'll see a small door on the opposite side, inside the machine. Wait for the crusher to raise up, then run across and through the door. Turn to your right, pick up the battery and then proceed through the next door. You will now be in a seemingly bottomless room stacked with hundreds of crates. Time for a short jumping puzzle... look over to the left and check out the other doorway on the ledge. this is where you want to end up. Now, go to the end of your ledge, and drop down to the box right below. Look to the left, and jump to the stack of green/brown boxes. Turn, and jump on the stack of boxes with the white cross. From here, you should be able to jump to the other white cross boxes that are against the wall. Turn right, and jump down to the boxes where the health canister is sitting. Now, look up between the two tall stacks of boxes and you should be able to see the ledge where you need to end up. Jump up in between the two tall stacks, then jump up three more times and you should be right under the ledge. A box on the end is blocking your way up...use Force Pull and it will fly off. Jump up and proceed through the door. Walk around the corridor, up the ramp, and out across the platform stretching over the box room. The doorway on the other side leads to a downward ramp. At the bottom is a short passageway with a dumpster along the left area. Force Pull it...you have now made room to push that first dumpster. -------------------------------------- Back through the Garbage Room Go back to the bottomless box room, go across the walkway and then just drop down to your left (this is where you came in). Make your way back up through the garbage machine, and then find the room with the big glass window again. Hop over the crate again, and crouch to get back to the dumpster. You can now push it, and it will reveal an opening on the right. Don't step on the conveyor belt, just move to the left side of it. Walk forward until you can see a switch through the window. Use Force Push, and it will open the door. Jump over, kill the greenhead, and then go down the hallway. Walk all the way until the next open area, where you'll find three holes in the floor above you, with cowheads dropping grenades. Take them out and continue onward. In the next hallway you'll pass by three greenheads shooting you from behind security posts. It's pretty easy to snipe all three. Go up the ramp with the cowhead at the top and head right. You'll pass by a small ledge overlooking a room with boxes to your right, and a ramp the continues upward in front of you. Don't drop down yet. Continue up the ramp a few steps, and on the right wall will be a breakable grate. Shoot it and climb straight to the bars at the end. Below will be a greenhead and an explodable container that blows out a wall. Once you've done this, climb out of the crawlspace and jump down into the room with the boxes. There are a couple enemies here, and some goodies as well. Go through the door and you'll see you're in the area where the first secret was, but to your immediate left is the hole that the container just made. Continue through the next door, and Kyle will remark that Reelo seems to have a lot of firepower for just a bunch of garbage. You can either go down a ramp to your left, or use your saber to open the locked door on the right. The door just leads out to the big garbage room again, so take the ramp. -------------------------------------- Lando! Through the door will be two large cargo doors. The one on the left opens, and you can go through, past the two blue holding cells, and then watch a cutscene between Kyle and Lando Calrissian. He explains a little more of the story, and asks for your help. Go back the way you came, out the big door and up the ramp. Ignore the door with the saber lock, and go through the right door to get back to the exploded wall you came through. Take the door to your right back into the box room, hop up and go up to the top of the ramp. The door there leads out to the walkway above the big garbage room. Make your way through the enemies to the windowed seurity station in the corner. A lift will take you down, and then you can go inside and check out the "secuity eye". It prompts you for a password, Kyle says the one that Lando told him, and the door opens. Up the short stairs is a lift. Take it up to the next area and continue through this new hallway. The end of it looks like a dead end, but its actually another lift that takes you down to a set of bars and a few enemies on the other side. Use your saber to get through the bars, and kill the enemies. On the left will be a corridor with moving ceiling turrets. At the end are a few guys blocking a red and green switch. Use Force Push to hit it, but don't go through the door yet. Go down the other leg of the corridor to kill the six greenheads, and continue to the end of the passage to find an ammo regen unit. Now, go back and find the door that you just opened. Through there is a room with a health canister and a shield regen unit. Colect what you need and then go through the next door. -------------------------------------- Showdown with Buruk? Think Again You'll see a cutscene of Kyle meeting Reelo Buruk. Unfortunately you don't get to fight him yet. After the scene, five turrets above you will activate, and six or seven enemies will come out of a door to your right. Once you're done with them, greenheads will run out of the doors in the front of the room. Kill them and go up the ramp behind either door; they both lead to Reelo's office. There is a button at his desk...use Force Push to open a secret area behind you. Move forward and hit the red button on the console in front of the window. You see a quick cutscene of Lando escaping, and the floor out in the main room will open, exposing a lift. Go down the ramp and ride it down. Take the door out of this room to meet up with Lando. Watch the cutscene, then follow him out to the end of the level. -------------------------------------- Walkthrough for Level 10 (ns_starpad) Force Powers Gained - Force Speed Rank 2, Mind Trick Rank 1 -------------------------------------- Searching for the Control Center Go out into the room, kill the cowhead then follow Lando to the lift. At the top, keep following him until you get to the window overlooking his ship. He'll stay there, and will tell Kyle to find the flight control center and open the hangar roof doors. Go back down the corridor and take the lift to the room you first entered. The door on your right will be open. Go through the hallway and out into the room with the big pit. Kill the few enemies here and continue onward. You'll have to use your light goggles to get through this room. The exit leads you outside, where you'll be spending most of your time. Head over to the walkway far ahead of you, on the left. Snipe the greenhead, and then proceed down the walkway, taking the door at the end, on your right. Clear out the next room and continue around the corridor until you reach a door at the end, across from a window. Sneak a look up out the window; there is a greenhead waiting to zap you. Go through the door and out on to a new walkway. Kill the cowhead in front of you and then look up to the left at the turrets shooting you. Take them out and then jump up to them. There are a number of guys in this room. Grab the two health canisters and continue through the left hallway. This will lead you to a juncture with a door in front, to the left, and to the right. Go straight, kill the greenhead and hit the button. Lando radios in to say he now has access to the starpad. Head out of the room, and with your back facing the corridor you came from, take the door on the right. Go down the ramp and check out the large building in front of you, on the other walkway (the one with the two large pipes leading into it). This is the hangar. Move around the walkways, following the hangar perimeter all the way around until you can go in the big entrance. You'll meet up with Lando, and then fend off a large attack. Lando tells you to hold them off while he tries to start the ship. Once they're all dead, join Lando inside the ship and he'll give you two objectives; fix the fuel lines to the ship, and find the controls for the roof doors. -------------------------------------- Open Sesame First, look around the hangar. On the left and right side of the ship, next to the walls, are two breakable floor grates. One is very obvious, the other is covered by a crate. Take the one with the crate first. Use Force Push to move it, and then break the grate and crawl down. At the end of the passageway, look up and you'll see another grate above your head. Break through and jump up to kill the enemies in this room. There are five switches here; hit them all, and Lando radios you to say one of the doors has opened. Crawl back out through the passageway and into the hangar, then run across to the other side. Break the floor grate by the red fuel tanks, climb through and you'll get to a room exactly like the one before. Kill the guys and hit the five switches to open the other roof door. Climb back through the passageway and go out into the hangar again. -------------------------------------- Fill 'er Up Look at the two fuel hoses connected to the ship. There is an icon on each block...a yellow one for the blue hose, and a blue one for the red hose. Study these icons, and then head outside the hangar. Remember when you first saw the hangar from the outside, and there were those two big pipes leading into it? That's where you need to go now. Take the walkway around the hangar's perimeter (either way will get you there). You should see the large fuel tank right by the hangar, and it has two panels on top. Jump up on the pipes and change the two icons on the display until they match the ones you just saw by the hoses. once you get them set, Lando lets you know that the ship is set. Jump down from the fuel tank and follow the walkway back to the hangar entrance. Go back up in the ship to Lando, where you'll see a cutscene of Reelo and his thugs starting to fire on the ship. Lando tells you to use the gun to take them out. The button for it is on the wall to your left. It's pretty easy to finish them off, and once you're done, the ship can take off. Watch the cutscene and you're off to level 11. Link to comment Share on other sites More sharing options...
Sam Fisher Posted February 6, 2003 Share Posted February 6, 2003 oops, sorry i posted on my brothers screenname. Link to comment Share on other sites More sharing options...
Cygnusx3 Posted February 7, 2003 Author Share Posted February 7, 2003 Well, I have to really thank you for this one. Not only would it have been a long, long time before I would have discovered the jump but without the assurance that it was POSSIBLE, I would have given up. It took abot 15-20 minutes of trying before I was successful. I think under normal circumstances I would have concluded it couldn't be done. These jumping challenges are my least favorite parts to an overall excellent game. The plain fact of the matter is that when it gets THIS difficult, you just don't know if it is possible. THANKS SOOOOO MUCH!!!! Link to comment Share on other sites More sharing options...
Sam Fisher Posted February 7, 2003 Share Posted February 7, 2003 anytime! Link to comment Share on other sites More sharing options...
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