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Stuck in Reelo City


Cygnusx3

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There are no villians left of which to dispose. I need health and especially sheild power. I can see resupply units on the next level up.

 

There is a ramp that must extend outward to an isolated structure that has one locked door. I've had to jump to this structure since the ramp leading to it was partially destroyed by an enemy mine. I've been the usual back and forth, up and down ad nausium and can't seem to get anywhere.

 

After the bar which I thought I would never get out alive, I was looking forward to not being stumped for a while. Oh, well. Will anyone tell me what I am missing? Please?

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Walkthrough for Level 8 (ns_streets)

 

Force Powers Gained - None

 

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Bartenders and "Garbages"

 

Welcome to the world of honkin' big levels. Yeah that's right,

I said honkin'. You start out with no weapons drawn, and you're unable

to use any force powers. This is to stay inconspicuous. Head out

straight and then over to the left. go through the rusty red door to get

into the bar. After being searched by the two green guys, walk over to

the center area to talk to the bartender, and sit through a little

cutscene. He sets off an alarm that alerts a bunch of guys to come after

you...now you can whip out your saber and have some fun. After killing

all the guys, go back to the door where you came in just to get your

bearings. With your back to the door, the bar should be in front of you,

and there is a doorway leading to a room in the far left corner. Go in

there, and you will notice that one of the cabinets along the wall can be

moved using Force Push. This reveals a secret, with some health canisters

and ammo. Grab the stuff and then head up the ramp to an office

overlooking the bar area. Climb up the stairs and hit the switch. This

lifts the security shield that was hiding the bartender. Go back down

into the main area, walk behind the bar, and hit the red switch on the

column in the center. you will see a cutscene showing Kyle interrogating

the bartender, and he tells you to follow the garbage collectors. Move

to the entrance door again, with your back to it. Look to the right,

and you'll see a ramp leading upward. Follow it all the way to a

different area of the bar's second floor. Go out the door that's

directly above where you came in. I suggest that here you should switch

to the DXR-6 disruptor rifle...you probably have picked it up by now.

It will be invaluable in this level, because of it's scope and powerful

charged beam.

 

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Outside, aka Sniper Heaven

 

Walk forward slowly, just enough so that the door opens. Use

the scope (alt fire) to zoom in on the cow head guy in front of you across

the way, and zap him. To your immediate left, out on the ledge, is a

greenhead. Kill him, and then look slightly up and to the right. Far

across on the building across the way, you will see three windows. Snipe

in close and take out the two greenheads there. Still by the doorway,

look to your immediate right to see a cowhead up on a different ledge...

same deal.....snipe 'n zap. Move out on your ledge to the right, towards

the higher ledge where you just shot the cow head. Walk carefully

forward, scanning that same ledge, until you can see another greenhead

waiting; snipe! Head back to the left, past the door you just came out

of, and continue on the ledge around the corner. Kill the few guys that

are there, and make your way across to the door on the other side

(underneath the 3 windows where you sniped the greenheads). go through,

but don't take the lift up to the second level just yet. Look up

through the two holes in the floor...there should ba a cowhead peering

down through each of them. Lob some grenades up at them, and then take

the lift up. Here you'll find a few different enemies, and some goodies

on the floor. From here, you can either go towards the doorway, where a

large crate is blocking your path, or head through the huge hole in the

wall, where you'll find a few health canisters. Both ways actually lead

out to the same ledge, so it doesn't matter what order you explore in.

To get out on the ledge through the doorway, use Force Push to move the

block...it will knock a greenhead off the edge. Once you move out on

this ledge, you'll notice a greenhead is firing at you from way across

the gap, a few levels up. Move back into the room, use the walls for

cover, and snipe him. Go back out on the platform, and jump to the

balcony to the left.

 

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A Few Good Snipers...

 

Go down to the bottom of the ramp and hide in the dark corner,

slashing anyone that comes by. Peak out and across the way to snipe

anymore greenheads that may have popped up. Go up the ramp, all the

way to the top, and enter the door. in this small room will be another

door, and a lift. You can grab a health canister by going through the

door and straight down the ramp into a small area with a window. Kill

the guys, and head right back up the ramp. Now take the lift. Walk

through the short hallway, but don't go back out into the open yet. Do

you see the detonators on the little bridge? They explode when you get

near them. Inch forward enough so you set them off, then look down to

your left. On a far away ledge is yet another greenhead. Snipe his ass,

then jump over the broken section of the walkway to the larger structure.

Look way up to one of the highest levels and you should see one final

greenhead...take care of him, and you shouldn't have to worry about being

sniped anymore! Now you need to get inside this big structure. However,

the door is locked. That's ok...stand on the steps by the door, and take

a few jumps to get up on the roof. It's a bit tricky, but possible.

Break the glass and drop through, then push the blue button. You'll see

a diagram showing a walkway just extended to the structure...go out the

door, and you'll see it on the side.

 

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More Fun Outside

 

Walk over the new plank, down the hallway and on the right,

you'll see a lift, but no button. Go through the next door and around

the corner to the boxes. You must use Force Pull and Push to get the box

onto a large switch, which brings down the lift for you. Get on the lift,

look back at the box you just moved, and use Force Push again to move it

off of the switch. Up you go, and then move through the corridor and out

onto an open area with a switch on the right wall. Pressing it will make

a ramp drop right behind you. Move up the ramp all the way to the top,

but down go around the corner to the right. Sneak forward along the right

wall, and peer to your left. Take out the sniper on the far ledge. Now,

sneak along the left wall, peering around to the right to take out 2

snipers. You really have to zoom in to see both of them. Now it's safe

to continue up the thin ramp. It leads you up on a roof, with three

skylight windows and a greenhead. Drop through any window and kill the

enemies inside. If you look to the right out the window in this room,

you should see three guys firing at you from a hovercraft. Kill them

all and it will start moving. There is only one open door out of this

room; take it and ride the lift up. Go out the door at the top, but

don't go out yet. Kill the cowhead in front of you, but try to stay

hidden. Peek around to the right and snipe the greenhead across the gap.

 

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The Secret Up Top

 

Now you can continue along your ledge. Follow it around, and be careful

of the cowhead in the middle. He will blow up a middle portion of the

walkway, but you can still jump it. Hop over, then run straight to the

wall and stop. Notice the sloped part of the building to your left?

Climb up all the way to the top, then jump up to the high platform.

You'll find a secret stash of goodies up there. Go back down, retrace

your steps to the lift and get back into the room where you sniped the

guys in the hovercraft.

 

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Get Your Feet Dirty

 

Break the window on the right and jump out. From here you can

make your way over to the hovercraft and jump on. Leap off to the right

where you see the lift switch, then ride it up. Be very careful of the

glass walkway in front of you. It can break, and its wired with a

detonator. After it explodes, make your way to the other side, and walk

forward to see a pool of water with arcs of electricity. Avoid this for

now, and look left at the barrel in the corner. Shoot it, and it will

blow out the wall. Go through the hole, and then shoot the sparking

electrical pipes to burn them out. The pipes by the water will no longer

be sparking either. Go back out, and use Force Pull on the walkway to

extend it. Go forward, and then jump up to the ledge on your left. Kill

the enemy and then throw the switch that the robot is working on. If you

look down over the edge, you'll see a long mechanical arm with yellow and

black hazard stripes on it. Jump down, and Kyle makes a comment about the

garbage haulers in front of you. Use Force Pull to bring the 2nd arm

towards you. Jump to it, and then look ahead of you along the wall.

There are a number of access panels, and one of them will be propped

open. Hop down into the garbage hauler, and then hop into the vent when

you pass by. (Note - I have not been able to do this personally, even

after trying for a half an hour...if you can do it, without cheating of

course, please send me a message). At the top of the passage turn right,

and then you will be able to go up an additional ramp, or go a bit further

and proceed downward in another area. By going up the first ramp, you

will retrieve some goodies and head out via the vent you saw out by the

R5 unit. By going down the other ramp, you will see an explodable

container with some health canisters by it. Blowing up the crate will

feed you out right on to the garbage hauler you rode to find this area

in the first place. Explore these passageways as much as you like, but

when you are done, get back on to the garbage hauler. Switch to Force

Push as it starts moving. After you pass the open hatch, it will slow

down as you come to a red and green light on the right side. Use Push

on the light to change it to blue. You'll keep moving and come up on a

2nd light. Do the same thing, and then the hauler will carry you on to

the next level.

 

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Walkthrough for Level 9 (ns_hideout)

 

Force Powers Gained - Force Jump Rank 2

 

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Investigating the 1st Dumpster

 

As soon as the level starts, look up to your left and you'll see

three tubes on the wall. Jump up to these before the garbage hauler

moves any further. From these tubes it's a short jump up to the first

secret area, where there are regen units for ammo and shields. Hop down

from here, grabbing the health canister on the way. Continue making your

way down until you get to the area with the black droid standing in the

corner. Move past the droid and through the door, into the large garbage

processing room. Turn right and follow the wall of the room. Walk into

the first open door you come to (should be around the corner on the

right). Shoot the explodable crate to break a hole in the wall, exposing

a secret area with a couple greenheads, a health canister, and an ammo

regen unit. Now go back out into the big room, and continue along the

right wall. Go through the next door, and you'll see a large glass

panel, and some crates stacked up. Turn left and go to the edge of the

room. Use Force Pull to move the crate, then jump over it and crouch

through the passageway. Kill the greenhead on your left, then continue

right until you hit a large dumpster. This dumpster is hiding the way

to the next area of the level. Notice that you can use Force Push on it,

but there's something blocking it from the other side...another dumpster!

You'll have to go around and move the obstruction. Make a mental note of

this location, and then go back out to the main room.

 

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Jumping Puzzles/The Second Dumpster

 

Examine each of the four huge garbage compactors. One of them

will have a chute on the side that is not blocked by a dumpster. Jump

up inside it, and you'll see a small door on the opposite side, inside

the machine. Wait for the crusher to raise up, then run across and

through the door. Turn to your right, pick up the battery and then

proceed through the next door. You will now be in a seemingly bottomless

room stacked with hundreds of crates. Time for a short jumping puzzle...

look over to the left and check out the other doorway on the ledge. this

is where you want to end up. Now, go to the end of your ledge, and drop

down to the box right below. Look to the left, and jump to the stack of

green/brown boxes. Turn, and jump on the stack of boxes with the white

cross. From here, you should be able to jump to the other white cross

boxes that are against the wall. Turn right, and jump down to the boxes

where the health canister is sitting. Now, look up between the two tall

stacks of boxes and you should be able to see the ledge where you need

to end up. Jump up in between the two tall stacks, then jump up three

more times and you should be right under the ledge. A box on the end

is blocking your way up...use Force Pull and it will fly off. Jump up

and proceed through the door. Walk around the corridor, up the ramp,

and out across the platform stretching over the box room. The doorway

on the other side leads to a downward ramp. At the bottom is a short

passageway with a dumpster along the left area. Force Pull it...you

have now made room to push that first dumpster.

 

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Back through the Garbage Room

 

Go back to the bottomless box room, go across the walkway and

then just drop down to your left (this is where you came in). Make

your way back up through the garbage machine, and then find the room

with the big glass window again. Hop over the crate again, and crouch

to get back to the dumpster. You can now push it, and it will reveal

an opening on the right. Don't step on the conveyor belt, just move to

the left side of it. Walk forward until you can see a switch through

the window. Use Force Push, and it will open the door. Jump over, kill

the greenhead, and then go down the hallway. Walk all the way until

the next open area, where you'll find three holes in the floor above you,

with cowheads dropping grenades. Take them out and continue onward. In

the next hallway you'll pass by three greenheads shooting you from behind

security posts. It's pretty easy to snipe all three. Go up the ramp with

the cowhead at the top and head right. You'll pass by a small ledge

overlooking a room with boxes to your right, and a ramp the continues

upward in front of you. Don't drop down yet. Continue up the ramp a

few steps, and on the right wall will be a breakable grate. Shoot it and

climb straight to the bars at the end. Below will be a greenhead and an

explodable container that blows out a wall. Once you've done this, climb

out of the crawlspace and jump down into the room with the boxes. There

are a couple enemies here, and some goodies as well. Go through the door

and you'll see you're in the area where the first secret was, but to your

immediate left is the hole that the container just made. Continue

through the next door, and Kyle will remark that Reelo seems to have a

lot of firepower for just a bunch of garbage. You can either go down a

ramp to your left, or use your saber to open the locked door on the

right. The door just leads out to the big garbage room again, so take

the ramp.

 

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Lando!

 

Through the door will be two large cargo doors. The one on the

left opens, and you can go through, past the two blue holding cells, and

then watch a cutscene between Kyle and Lando Calrissian. He explains a

little more of the story, and asks for your help. Go back the way you

came, out the big door and up the ramp. Ignore the door with the saber

lock, and go through the right door to get back to the exploded wall you

came through. Take the door to your right back into the box room, hop

up and go up to the top of the ramp. The door there leads out to the

walkway above the big garbage room. Make your way through the enemies

to the windowed seurity station in the corner. A lift will take you

down, and then you can go inside and check out the "secuity eye". It

prompts you for a password, Kyle says the one that Lando told him, and

the door opens. Up the short stairs is a lift. Take it up to the next

area and continue through this new hallway. The end of it looks like a

dead end, but its actually another lift that takes you down to a set of

bars and a few enemies on the other side. Use your saber to get through

the bars, and kill the enemies. On the left will be a corridor with

moving ceiling turrets. At the end are a few guys blocking a red and

green switch. Use Force Push to hit it, but don't go through the door

yet. Go down the other leg of the corridor to kill the six greenheads,

and continue to the end of the passage to find an ammo regen unit. Now,

go back and find the door that you just opened. Through there is a room

with a health canister and a shield regen unit. Colect what you need

and then go through the next door.

 

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Showdown with Buruk? Think Again

 

You'll see a cutscene of Kyle meeting Reelo Buruk.

Unfortunately you don't get to fight him yet. After the scene, five

turrets above you will activate, and six or seven enemies will come out

of a door to your right. Once you're done with them, greenheads will

run out of the doors in the front of the room. Kill them and go up the

ramp behind either door; they both lead to Reelo's office. There is a

button at his desk...use Force Push to open a secret area behind you.

Move forward and hit the red button on the console in front of the window.

You see a quick cutscene of Lando escaping, and the floor out in the main

room will open, exposing a lift. Go down the ramp and ride it down.

Take the door out of this room to meet up with Lando. Watch the cutscene,

then follow him out to the end of the level.

 

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Walkthrough for Level 10 (ns_starpad)

 

Force Powers Gained - Force Speed Rank 2, Mind Trick Rank 1

 

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Searching for the Control Center

 

Go out into the room, kill the cowhead then follow Lando to the

lift. At the top, keep following him until you get to the window

overlooking his ship. He'll stay there, and will tell Kyle to find the

flight control center and open the hangar roof doors. Go back down the

corridor and take the lift to the room you first entered. The door on

your right will be open. Go through the hallway and out into the room

with the big pit. Kill the few enemies here and continue onward.

You'll have to use your light goggles to get through this room. The

exit leads you outside, where you'll be spending most of your time.

Head over to the walkway far ahead of you, on the left. Snipe the

greenhead, and then proceed down the walkway, taking the door at the

end, on your right. Clear out the next room and continue around the

corridor until you reach a door at the end, across from a window. Sneak

a look up out the window; there is a greenhead waiting to zap you. Go

through the door and out on to a new walkway. Kill the cowhead in front

of you and then look up to the left at the turrets shooting you. Take

them out and then jump up to them. There are a number of guys in this

room. Grab the two health canisters and continue through the left

hallway. This will lead you to a juncture with a door in front, to the

left, and to the right. Go straight, kill the greenhead and hit the

button. Lando radios in to say he now has access to the starpad. Head

out of the room, and with your back facing the corridor you came from,

take the door on the right. Go down the ramp and check out the large

building in front of you, on the other walkway (the one with the two

large pipes leading into it). This is the hangar. Move around the

walkways, following the hangar perimeter all the way around until you

can go in the big entrance. You'll meet up with Lando, and then fend

off a large attack. Lando tells you to hold them off while he tries to

start the ship. Once they're all dead, join Lando inside the ship and

he'll give you two objectives; fix the fuel lines to the ship, and find

the controls for the roof doors.

 

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Open Sesame

 

First, look around the hangar. On the left and right side of the

ship, next to the walls, are two breakable floor grates. One is very

obvious, the other is covered by a crate. Take the one with the crate

first. Use Force Push to move it, and then break the grate and crawl

down. At the end of the passageway, look up and you'll see another grate

above your head. Break through and jump up to kill the enemies in this

room. There are five switches here; hit them all, and Lando radios you

to say one of the doors has opened. Crawl back out through the passageway

and into the hangar, then run across to the other side. Break the floor

grate by the red fuel tanks, climb through and you'll get to a room

exactly like the one before. Kill the guys and hit the five switches to

open the other roof door. Climb back through the passageway and go out

into the hangar again.

 

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Fill 'er Up

 

Look at the two fuel hoses connected to the ship. There is an

icon on each block...a yellow one for the blue hose, and a blue one for

the red hose. Study these icons, and then head outside the hangar.

Remember when you first saw the hangar from the outside, and there were

those two big pipes leading into it? That's where you need to go now.

Take the walkway around the hangar's perimeter (either way will get you

there). You should see the large fuel tank right by the hangar, and it

has two panels on top. Jump up on the pipes and change the two icons on

the display until they match the ones you just saw by the hoses. once

you get them set, Lando lets you know that the ship is set. Jump down

from the fuel tank and follow the walkway back to the hangar entrance.

Go back up in the ship to Lando, where you'll see a cutscene of Reelo

and his thugs starting to fire on the ship. Lando tells you to use the

gun to take them out. The button for it is on the wall to your left.

It's pretty easy to finish them off, and once you're done, the ship can

take off. Watch the cutscene and you're off to level 11.

 

 

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Well, I have to really thank you for this one. Not only would it have been a long, long time before I would have discovered the jump but without the assurance that it was POSSIBLE, I would have given up. It took abot 15-20 minutes of trying before I was successful. I think under normal circumstances I would have concluded it couldn't be done. These jumping challenges are my least favorite parts to an overall excellent game. The plain fact of the matter is that when it gets THIS difficult, you just don't know if it is possible.

 

THANKS SOOOOO MUCH!!!!

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