Livingdeadjedi Posted February 7, 2003 Share Posted February 7, 2003 ok ive made meshes alot and know that fog can alter a meshes smoothness Now in my new map i needed to make a building useing a fairly large Cylinder Mesh that angles in with a cap on it, then another one underneath that is normal then one under that, which is a reverse of the top one. But in game the Cylinder is oddly shaped and doesnt line up with the cap, even though it is in Radiant There are no fog brushes This is Single player Ive tried setting the gridsize higher, but i was wondering if theres another worldspawn setting i can use to stop this. We cant have sqaure buildings in this map it would look cheap =[[ Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted February 8, 2003 Author Share Posted February 8, 2003 ok then i guess no one knows the answer either that or the jk2 engine has a maximum mesh size. i mean imagine bespin plaza with no mushroom shaped buildings hey Link to comment Share on other sites More sharing options...
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